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Rennsport update adds new sounds, open setups

A prerequisite to being a driving simulation, Rennsport has not allowed car setup changes – until now.

Mercedes-AMG GT3, Nürburgring Nordschleife, Rennsport update adds new engine sounds, open setups

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  • Rennsport’s latest early access update adds the ability to tweak car setups for the first time
  • Revised sound system (V1) implemented across the experience, with specific Mercedes-AMG re-recording
  • Another small step towards the fall release

Nascent sim racing title Rennsport has released an early access 1.13.0 update, which adds some much-requested features.

Namely, how can it be a ‘sim’ title with no setup options? Good question – it can’t be.

So that’s now changed, three years since the initial unveil and several seasons of fixed-setup R1 competitions. Not every value will be selectable during the early access phase, before opening fully for the main release, expected in September.

Rennsport update adds new engine sounds, open setups

The behaviour of traction control and ABS systems are also stated to have been tweaked, alongside updated performance for Fanatec and Logitech wheels.

One major critique of the embryonic game has been the engine sounds, or lack thereof, when it comes to accurate representations and spotty implementation.

The development team shared earlier this year that it has re-recorded the sound of the Mercedes-AMG GT3 and used a new method to convert it for the game.

This has been implemented in this update, and the Rennsport team states that this is closer to what we should expect from all cars come the exit from early access.

Mercedes-AMG GT3, Nürburgring Nordschleife, Rennsport update adds new engine sounds, open setups

It’s not the only claimed audible improvement, as a whole raft of changes combine to deliver what the Competition Company calls Version 1 of its planned sound stage.

These include different tyre sounds, different cues for the sense of speed, revised openent car sounds and ‘adaptive interior details’ such as stone hits, chassis sounds, wind and suspension impacts.

The full changelog is listed below. Rennsport is set for a full PC, PlayStation 5 and Xbox Series X|S release later this year, with cross-platform play and progression following a lengthy, and public, gestation period.

Finally, the Nürburgring Nordschleife venue, which until now has been locked behind a Founders Pack DLC set, is free to all for one week, starting now.

Rennsport early access 1.13.0 update patch notes

Changes

Open Setups

  • Open setups have now been enabled for all cars
  • Some parameters are purposefully locked or hidden for now, for example: Gearing, Steer Lock, Tire Compound, Brake Pressure, Radiator etc.
  • The setup reverts to default whenever you start a new session,
  • Setup Tool tips will be added in a future patch

Audio

  • Mercedes-AMG GT3 sound reworked entirely using new RENNSPORT sound implementation technology

  • Added refined upshift and downshift implementation
Tires

  • Implemented V1 of new tire sound

  • Improved audio cues for the sense of speed, grip, load and ground surface

  • Improved sound accuracy by using tire load and its distribution to modulate rolling and skid sounds
Interior SFX

  • New adaptive interior details such as stone hits, chassis sounds, wind and suspension impacts

  • Improved cabin and environmental sound
Opponents
  • Improved existing opponent sounds for races and spectator

  • Added realistic distance attenuation filtering and reverberation
Recommended volume balance Interface Volume: 100% Ambient Volume: 90% Chassis Volume: 100% Engine Volume: 100% Opponents Volume: 100% Spotter Volume: 100% Tires Volume: 70%

Physics

  • Adjusted physics behavior for multiple non-GT3 cars,
Traction Control & Antilock Brake System
  • Implemented a new systemic iteration of TC and ABS systems for all cars

  • Implemented per TC setting Cut Threshold and Cut Power (low TC cuts later and less and vice versa)

  • Implemented per ABS setting Cut Threshold and Cut Power (low ABS cuts later and less and vice versa)
Tracks
  • Reduced grip levels of grass and gravel
Cameras
  • Added the option to be able to tilt your camera angle
Rolling Starts
  • Added a new severity level for cars that aggressively jump the start – Those cars will now be DSQd. This will prevent the rolling start from starting early if a car chooses to aggressively jump the start
Player Reporting
  • Added the possibility to add comments to player reports in-game

  • Added the ability to report players via the Race History screen
Settings
  • Added Anti-Aliasing quality settings
League Points System

  • A new League Points System has been implemented.
    • Results from all splits are now merged into a single ranking, and points are awarded based on each driver’s position in this combined list.The points for the first (winner of the highest split) and last (last placed player in the lowest split) drivers are determined by the total number of registrations.
      • 3 or fewer registrations: no points are awarded.,4 or more registrations: the winner’s points gradually increase up to a maximum of 200 points, which is reached when there are 18 or more registrations.The last-placed driver always receives 1 point, as long as there are at least 4 entries.
      Points for every other position are then interpolated between the winner’s and last driver’s points using predefined relative distances, which determine the gaps between positions.,Drivers who do not finish the race or get disqualified are ineligible for points.

Updated Race Notifications

  • When you sign up for an online race, the race notification will now trigger a prompt pulling you into the contest right before it is about to start.
    • This will allow you to hop into a time trial or quick session before the race without having to worry about missing the contest
Hardware SDKs
  • Updated Fanatec SDK to 4.06

  • Updated Logitech SDK to 1.2.3
Fixes
  • Race Results screen now shows Best Time instead of Total Time

  • Fixed an issue where penalties could persist between gameplay stages

  • Fixed an issue with time gained calculations not working correctly. Penalties for big cuts will now be applied correctly.

  • Fixed an issue that caused the opponents car volume to be really loud and not adjustable via the Opponent Audio slider while in the Aston Martin Vantage GT3.

  • Fixed an issue where you had no repair time for aero only damage,Fixed an issue where the track map in the pit menu was jittering while cars were driving around the track

  • Fixed an issue where you were unable to navigate Official Contests with a gamepad

  • DSQ/DNF messages in the pit menu are now in sync

  • Arm visibility settings now adjustable again

  • Fixed an issue where you could send yourself a friend request

  • Fixed an issue where spectator navigations and overlays would reset on stage swap

  • Fixed an issue where liveries would be applied to the wrong car in online contests

  • Fixed an issue where sound could be missing when rejoining a contest

  • When you press “Exit Session” in the last gameplay stage the player is now sent to the main menu

  • Fixed an issue where the tracklimit line disappears on Sector 3 on Hockenheim when on low settings

  • A generic pop-up will now be shown when you are trying to join a contest without having the required rating

  • Fixed various client crashes
Known Issues

  • Replays crashing the game – Known Unreal Engine issue fixed in a future Engine upgrade
  • Wheel rim missing in some spectator angles
  • Interior rollcage/sections with in-car camera sometimes not visible
  • Rolling start radar for opponents can sometimes jitter
  • Auto clutch is still engaged if you set up the clutch manually instead of using the setup wizard
  • While the ICM is open, certain input is blocked,
  • Using the toggle binding for the ICM does not close it
  • Pit Crew can be clipping on some tracks