A notable game update will be released today, 24th September, for Rennsport, with claimed improvements across several key areas.
When the sim racing game was released nearly a year ago, it featured some of the most dunderheaded AI-controlled rivals we’d ever seen. They have received tweaks since then, but remain pretty hopeless.
Rennsport doesn’t claim that they are now the smartest on the grid, or that AI work is finished, but does state that several changes have been made.
In what it calls “a new baseline for artificial intelligence”, it’s claimed they should show greater awareness of track limits and rival drivers, plus drive on more conventional racing lines, less hesitancy plus be better balanced across car types and difficulty levels.
“Our design target for single-player racing remains focused on smart racing and zero stupidity,” reads the statement.
Visuals and FFB
Elsewhere, what’s described as the “first round” of visual enhancements will be rolled out.
For now, these are focused on lighting, be that increased track visibility when in cockpit view during darker times of day, higher shadow contrast, reduced headlight glare, skybox adjustments and the ability to toggle on/off motion blur on the PlayStation and Xbox versions.
PS5 owners should now feel more subtle effects through their direct drive wheel peripherals, while H-pattern shifter users should no longer have a delay between input and response.
In the cross-platform multiplayer, one of Rennsport’s competencies, track limit penalty logic has been changed in race and qualifying scenarios.
Kings of the Ring DLC
Releasing at the same time as the game update is the Kings of the Ring DLC pack.
For Deluxe edition owners, this is no additional charge. For base game owners, this is an optional paid pack.
As the teaser posts already alluded to, it includes the following:
The Porsche adds a functioning drag-reduction system (DRS) to the game for the first time.
The Nürburgring Nordschleife 24Hr layout is already part of the Deluxe Edition, and the Grand Prix layout is in the standard edition. If you own the standard version, then buy Kings of the Ring, then the 24hr layout will also unlock.
The full changelog is below.
Rennsport version 1.2.15 patch notes
New Content
Vehicles
Porsche 919 Hybrid Evo
KTM X-BOW GT2
BMW M1 Procar
Circuits
Nürburgring Nordschleife (Standalone Layout)
Core System Updates
Artificial Intelligence
Increased spatial awareness between AI competitors and the player, reducing unprovoked contact during close racing.
Refined driveline tracking for cleaner launches off the grid and improved straight-line pace.
Tuned throttle logic to run full throttle on clear straights while remaining disciplined in braking zones and corners.
Balanced performance scaling across difficulty settings and refined behaviour across individual car classes.
Force Feedback and Controls
Recalibrated wheelbase torque output curves on consoles for clearer dynamic range and kerb detail.
FFB strength has been increased
Improved baseline Force Feedback behaviour on PlayStation®5.
Removed the input delay when shifting with an external manual H-pattern shifter.
Fixed controller navigation when binding an action to “None”.
Fixed an issue preventing PlayStation 5 players from assigning a single action to the DualSense trackpad, and corrected default trackpad bindings for headlights and pit limiter.
Fixed an issue where connected peripheral hardware was occasionally not detected on startup.
Competitive and Gameplay Systems
Overhauled track limit penalties: the system now calculates and penalises all positions gained off-track, rather than only a single position.
Off-track slowdown penalties in qualifying sessions are now applied immediately rather than at the end of the session.
High-rated drivers (5000+ rating) can now join player-hosted Custom Contests.
Closed an exploit that allowed players to switch to external camera views when the server host enforced cockpit view.
Fixed an issue where gear selection failed to reset upon restarting a Time Trial session.
Cars Tuning
Porsche 919 Hybrid Evo (DRS) – Implemented a functional Drag Reduction System (DRS) to trim downforce and increase straight-line velocity. Players will need to manually bind the DRS input in their control settings.
BMW M2 CS Racing: Reworked Physics and Setup
Porsche 911 GT1 ’98: New Default Setup
Mercedes-Benz CLK LM: New Default Setup
Porsche 956: New Default Setup
Porsche 911 GT3 Cup: New Default Setup
Porsche 911 GT3 R rennsport: New Default Setup
Mercedes C-Class V6 DTM: Engine Power adjustment
BMW M3 E30: Engine Power adjustment
Ford Mustang GT3: Power adjustment
Graphics and Visuals
Added an option on consoles to toggle motion blur on or off.
Adjusted daytime and nighttime ambient lighting balance, skybox colour palettes, saturation, and brightness levels.
Lifted harsh shadow levels to improve visibility across dark track sections and cockpit interiors.
Reduced trailing headlight reflections across the dashboard, digital screen (windscreen and side mirror refinements remain in progress for a future update).
Added Liveries
52x Standard Liveries [RENNSPORT Cup / Full Carbon]
41x Premium Liveries
Bug Fixes
Crashes on Xbox S
Fixed an out-of-memory issue that caused crashes, particularly on the Nürburgring Nordschleife.
Vehicles
HWA EVO.R: Corrected headlight modes, repaired dashboard display rendering on Medium and Low view distances, fixed the refuelling sequence, and resolved damaged mesh geometry errors.
Classic Touring Fleet: Corrected headlight illumination modes on the BMW M3 E30, Mercedes-Benz 190E 2.5-16 EVO II, Mercedes-Benz C-Class V6 DTM, and Alfa Romeo 155 V6 TI .
Car Selection: Resolved an issue where body components would momentarily render before the full vehicle model loaded.
Tracks and Environment
Nürburgring Nordschleife: Fixed an issue causing extended loading times and freezes when entering sessions.
Hockenheimring GP: Fixed broken white boundary line markings at the hairpin turn.
Thermalito: Fixed the racing line display incorrectly appearing entirely red for specific vehicle classes.
Kuala Lumpur: Corrected a racing line kink located at the start/finish straight.
Founder’s Track: Restored missing collision geometry along track boundaries.
Championships
Fixed an issue where all AI opponents in the HWA championship loaded with identical liveries.
Will Traxion be testing it or just redoing the press release with cynical commentary? Also, the change log image is a fuzzy mess so without a link to the source it’s impossible to easily see the full changelog.
It’s another miss step from rennsport xbox series x, I can’t come up with anything positive to say about being shunted side ways and not just by the ai
Discussion
Will Traxion be testing it or just redoing the press release with cynical commentary?
Also, the change log image is a fuzzy mess so without a link to the source it’s impossible to easily see the full changelog.
We’ll give a shot at somepoint, sure. Thanks for the flag, we’ve been sent a higher-res image and we’ve included the patch notes as text.
It’s another miss step from rennsport xbox series x, I can’t come up with anything positive to say about being shunted side ways and not just by the ai