Following two popular simulation-type games, the third Project CARS instalment was teed up to be a hole-in-one.
When it arrived in August 2020, however, it was clear that Project CARS 3 was more akin to Driveclub than its serious predecessors. Bereft of authentic sensibilities, a tenet of its predecessors, in came a pumping soundtrack, XP grinds and a vibrant colour palette.
It felt like a spin-off, analogous to Dirt: Showdown being a rowdy side project instead of a true progeny.
Yet, the ‘three’ in the title insinuated a main series entry. It was met with derision at launch. Even a somewhat lacklustre 70 Metacritic score compared to 82 and 83 for the previous two didn’t paint the whole picture.

Existing fans of the series, expecting to plug in their Logitech wheels, had their suspension knocked out of alignment. Meanwhile, those looking for an accessible gamepad racer were perhaps put off by the ‘Project CARS’ moniker previously representing gritty realism.
While it may not have resolved every complaint lobbed towards Slightly Mad Studios’ driving game, there could have been a different name which better signalled a clear intent.
“There was a time when Project CARS 3 had a different name and I lobbied for it,” explained Ian Bell, founder and then CEO of the development team to Traxion.


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