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After a somewhat inauspicious start, born out of a troubled parent company, Le Mans Ultimate has seen nearly a year of updates and fresh content, exceeding 100,000 unit sales.
When the nascent driving simulator – which acts as the official game of the FIA World Endurance Championship and 24 Hours of Le Mans event – arrived in early access form last February, it featured a litany of bugs, a limited mode roster but the makings of an envelope-pushing experience.
Over time, it has been significantly enhanced, with a mixture of free content, updates, bug fixes and paid-for DLC. From the off, it utilised a native multiplayer system to take on the hegemony of iRacing, called RaceControl – originally launched in the positively ancient rFactor 2 before LMU as a testbed.
“We ended the year with strong momentum and with player enthusiasm for Le Mans Ultimate high as a result of the new content and features delivered in December,” stated a bullish Motorsport Games CEO Stephen Hood.
Recently, driver swaps and custom liveries were delayed, moving back to May alongside some expected DLC content. The Lusail International Circuit and two LMGT3 cars will also be in May, while a free LMGT3 and two further paid-for vehicles land in February.

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