GeneRally 2 August Update adds Truck and two new tracks 

Ross McGregor
Curious Chicken Games’ GeneRally 2 enjoys a new update, with two tracks and a new vehicle coming to the Early Access racer.
GeneRally 2 August update, Truck

Top-down racer GeneRally 2’s August Update is out now, with the Curious Chicken Games-developed title enjoying new content additions. 

The headline features are undoubtedly a new vehicle and two new default tracks, bringing the game’s respective rosters up to six and 18 respectively. 

The new vehicle – the Truck – is unsurprisingly the largest available in-game, featuring ponderous handling but still easily driftable. Based on raxing trucks found in motorsport series like the FIA European Truck Racing Championship, the Truck is best suited to wider circuits. 

Speaking of which, the two new tracks – Rampster and Tachren – add something different to GeneRally 2’s stock offerings, with Rampster adding a – you guessed it – massive ramp to a figure-eight layout, making races a demolition derby-style test of endurance. 

Tachren is a more standard asphalt configuration on the other hand, but with enough expanse to suit a race between eight of the new Trucks. 

GeneRally 2 August update, Truck
Tachren in the Truck

Among other improvements, GeneRally 2 now has support for Russian and French languages, with the excellent track editor receiving new items; including a shipping container, flagpole and logs, among others. 

Several other fixes have been implemented too, with a full run-down in the changelog below, with online multiplayer still to be added at a later date. 

Are you enjoying GeneRally 2’s progress? Let us know in the comments below. 

GeneRally 2 August Update changelog 

Gameplay & Performance 

  • Implemented shadow caching, which hopefully improves performance. The dynamic shadow mode will return later as a toggleable option. 
  • Added a new car, “Truck”. 
  • Added two new tracks, “Rampster” and “Tachren”. 
  • Made changes to how the cars respond to steering inputs to improve their stability. 
  • Adjusted the braking torque across all cars. 
  • Adjusted the grip of cars on mud. 
  • Lowered the General’s centre of gravity. 
  • Various small improvements have been made to the AI, particularly improving their ability to handle tight turns. 
  • Driving through a bush now has a slowing effect. 
  • Improved the way the AI handle pit-lanes and the AI pit line. 
  • Improved the performance of the AI and car physics code. 
  • Improved the feel of car collisions in a variety of situations. 
  • Implemented some basic Steam Achievements. 
  • Pit-crew will now start working on the car’s tyres slightly more quickly. 
  • The method of applying wheel damage has been updated to be more consistent. 
  • Moderna has been updated slightly to improve the height map in Turn 2. 
  • FIXED: Cars now have grip calculated correctly on steep slopes. 
  • FIXED: Players who are “timed out” at the race end, now are correctly awarded points. 
  • FIXED: Skidmarks now clear correctly when the end-of-race replay loops. 
  • FIXED: The jack-man of the pit-crew no longer has a death wish. 
  • FIXED: The game will no longer crash when leaving a skidmark against the top wall of the terrain. 

User Interface 

  • Implemented some prospective fixes for the default Steam Deck controller config. 
  • Improved the functionality of the follow camera, including improving its “elasticity”. 
  • Added Russian language localisation (thanks to Paul Kozlovitch). 
  • Added French language localisation (thanks to Aurélien Folley). 
  • Adjusted the tyre wear and fuel usage scaling to range from 0-200%. 
  • Re-enabled driver blocks showing for AI drivers. A toggle for this option will be coming in future. 
  • FIXED: Characters in the Turkish translation should now all be rendered in the correct font. 
  • FIXED: Driver block flags are now correct in all circumstances. 

Track Editor 

  • Added a new object, “Flagpole”. 
  • Added a new object, “Logs”. 
  • Added a new object, “Dead Tree”. 
  • Added a new object, “Container”. 
  • Added a new object, “Round Booth”. 
  • Added a new object, “House 2”. 
  • Added “tree stump” variants for all tree types. 
  • Added the ability to force a Workshop upload to be made as a new track. Please Note: this will overwrite the Workshop ID stored in the track file, so you will not be able to update the previous track, unless you have saved a copy of the track beforehand. 
  • FIXED: Object placement tool in “line” mode, no longer has variable spacing depending on drag speed. 
  • FIXED: Multiple GR1-imported objects now import at their correct rotations. 
  • FIXED: Blue cones in GR1 tracks, are now correctly imported as blue cones. 
  • FIXED: AI line edge flags are now correctly generated on GR1 imports. 
  • FIXED: The height maps of GR1 tracks now import more accurately. 
  • FIXED: The rope parameter no longer applies to the single object rotation. 
  • FIXED: An armco barrier no longer gets placed in the bottom-left corner of the track. 
  • FIXED: The height map overlay no longer shows in screenshots if it was active when saving a track. 

Known Issues 

  • The main menu sometimes experiences distortions or other rendering issues – changing resolution, or restarting the game may rectify the issue. 
  • Occasionally, when in Windowed mode, changing the language multiple times in quick succession can shrink the game window. 
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