In the recent Forza Monthly YouTube stream, Turn 10 Studios Creative Director Chris Esaki provided some hints about the upcoming entry in the Forza Motorsport franchise. Announced last year, the sequel – titled simply as Forza Motorsport – is set to offer players a completely revised tyre model as well as a fully re-worked multiplayer mode.
However, in this interview, Esaki provides some hints as to the direction the team at Turn 10 are heading in terms of modelling suspension – long thought of as a weak point in the Forza Motorsport series compared to its rivals.

Esaki opens by saying: “We’ve been working on making all of our simulation elements as realistic as possible,” which will be music to the ears of gamers looking for a more simulation-style experience.
Esaki then emphasises the suspension model advances, as real-world setup change effects match up to those modelled in-game, citing drifting as an example: “Cars can be set up in line with our drift partners’ expectations.”


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