Yesterday, Chris Esaki, Creative Director at Turn 10 Studios, spoke on the Forza Monthly stream about the next Forza Motorsport instalment which helped clear up a few speculative points and lay the groundwork for what sounds like an all-new experience.
“There’s some confusion out there about what the name of the game is and I just wanted to reaffirm that the name of the game is ‘Forza Motorsport’. There is no sequential eight after the title,” explained the experienced game industry veteran.
“The changes we’ve made from Forza Motorsport 7 until now are more than the changes we’ve made between Forza Motorsport 4 and 7.”

For many, the Forza Motorsport series delivers an enjoyable racing game, with a shedload of cars to collect and an approachable handling system – ideal for those using a gamepad. But, in recent years, it seems like the competition has accelerated ahead, with innovative ranked online play, better support for wheel peripherals and enhanced tyre models. It’s these elements that the next Forza Motorsport aims to address.
“From the very first Forza Motorsport to Forza Motorsport 7, our tyre model had a single point of contact with the track surface and refresh at 60 cycles per second or 60Hz. Our new model now has eight points of contact and is running at 360Hz. That’s a 48x fidelity jump.
“You can feel the track surface more and there’s a lot more communication to the player. Another example of our physics work is kerbs. Our kerbs in the past have been viewed as coarse or unsettling, but I think that has been dramatically changed.”

Discussion
0 Comments
Join the discussion
Join Traxion.gg to start discussing with members.
Already a member? Sign in