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RaceRoom Racing Experience update adds “hidden” McLaren 720S GT3 DTM

If you’re participating in the most recent competition on RaceRoom Racing Experience, that being the DTM Esports Championship powered by Media Markt, you might happen upon some new content to the service. The latest update that dropped on Saturday (18th December) had its normal share of updates, fixes and improvements. However, there is some free…Continue reading “RaceRoom Racing Experience update adds “hidden” McLaren 720S GT3 DTM”»

RaceRoom Racing Experience update adds hidden McLaren 720s GT3 DTM

If you’re participating in the most recent competition on RaceRoom Racing Experience, that being the DTM Esports Championship powered by Media Markt, you might happen upon some new content to the service. The latest update that dropped on Saturday (18th December) had its normal share of updates, fixes and improvements. However, there is some free content (for now) to test out in that particular competition that wasn’t explicitly announced.

A new McLaren 720S GT3 DTM with the No. 15 JP Motorsports livery from 2021 was also added to the RaceRoom Racing Experience in this update. Alongside, new 2021 liveries for the existing Audi, BMW, Mercedes-AMG and Porsche DTMs are also included, these race vehicles also selectable in this new challenge. The new McLaren and these new liveries are only available, at this current time, via the DTM Esports Championship. None of these new items are found on the store page either.

RaceRoom Racing Experience update adds hidden McLaren 720s GT3 DTM

Speculatively speaking, it could be that we see the McLaren and the updated liveries in a future DTM DLC. It might be something similar to the ADAC GT Masters 2020 DLC that launched more than six months ago. The 2022 DTM Esports Championship leaderboard challenge has all of the DTM cars… well, except for the Ferrari 488 GT3 DTM driven by Alex Albon and Liam Lawson.

We’ll have to see what happens with these new goodies over time. Once the leaderboard challenge ends on 3rd January, it’s unknown what happens to this new content.

The rest of the Saturday update, all details included below the embedded video of the new McLaren by Moritz Löhner, is fairly standard. A handful of cars on the service received updates to the spark emitters specifically, while a few tracks improved their AI performance.

On Monday, a hotfix was issued regarding game crashes for Multiplayer spectators. Stay tuned for “more fixes over the next two days.” Let us know your thoughts on the latest updates from Sector3 Studios in the comments below!

RaceRoom December 2021 update CHANGELOG:

Update details: Download size = 5.1 GB

Client version = 0.9.3.081
Client BuildID = 7906845
Dedi version = 78.0.1331
Dedi BuildID = 7906604

  • Prepared for upcoming content releases and competitions
  • New CEF version with hardware acceleration. To enable hardware acceleration of web menus, the game can be started with -cefEnableGPU (however, depending on GPU and driver, the performance can be disappointing, sometimes even worse)
  • Web overlays performance – If resolution is higher than 1080, the in-game browser is restrained to 1080. Web textures are scaled up to fit the screen. Optimized browser textures to be between 20% and 50% faster.
  • Allowed access to display settings also while in VR (except true fullscreen mode)
  • Made VR restart with new resolution if altered in menus
  • Added a setting to define the maximum resolution of web UI elements
  • Improvements to AI controlled rolling starts to further reduce potential gaps between cars
  • Improved audio for drivetrain oscillations – this update deploys the changes to most popular cars. The same improvement to the rest of our cars will be deployed in future updates.
  • Fixed Free Camera losing ability to zoom in/out when enabled while inside the cockpit.
  • Fixed camera not always resetting the camera state when disabled
  • Removed ability to switch to other cars via numpad + and numpad –
  • Fixed AI thinking they were running out of battery when driving electric engines
  • Fixed position bar setting not being applied properly
  • Fixed a case where AI could get a valid laptime without doing any lap on Tourist layout of the Nuerburgring
  • Fixed AI selecting the wrong engine power map when switching race sessions
  • Audi TT cup – Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before)
  • Audi TT RS VLN – Reduced to 2 spark emitters between front wheels and 2 more between the rear wheels. (side skirts and sills were wrongly emitting sparks before)
  • BMW M235i – Reviewed and updated spark emitters
  • DTM 1992 – Improved AI at low speed and fine tuning of their braking for BMW and Mercedes
  • DTM 2003 – Added spark emitters
  • DTM 2005 – Added spark emitters
  • DTM 13-16 – Fixed front axis breaking at highest steerlock angles
  • Formula RaceRoom 2 – Reworked the base setup to be a bit less edgy, Reviewed and updated spark emitters
  • Formula RaceRoom 3 – Allowed 3 more degrees of steerlock to go around Macau’s hairpin, Reviewed and updated spark emitters
  • Tatuus F4 – Allowed 3 more degrees of steerlock to go around Macau’s hairpin. Moved to a single central spark skid block/spark emitter
  • Formula RaceRoom 90 – Fixed caster that was giving 0.1 degree too much by default. Tweaks to AI in slower turns, Reviewed and updated spark emitters
  • Formula RaceRoom U.S. – disallowed mixed tyre compounds, tweaked friction and wear rates to give slightly bigger differences between compounds. Improved automatic gearbox/AI gearbox behaviour. Tweaks to AI in slow corners. Reviewed and updated spark emitters
  • Formula RaceRoom X-17 – disallowed mixed tyre compounds
  • Group C – AI improvements, ironed out some issues with braking and locking brakes
  • GT3 – Reconfigured spark emitters so that rocker panels and side sills no longer generate sparks. All cars now have spark emitters between the front wheels and between the rear wheels. Some cars have spark emitters at side exhausts.
  • GT4 – Spark emitters between the front wheels and between the rear wheels
  • Improved automatic gearbox/AI gearbox behaviour so car remains in higher gears in slow turns for: TCR, Group C, Group 4, Touring Classics, DTM 92, GT3, GT4, Hillclimb, DTM 2020, Carrera Cup, DTM 1995, Formula RaceRoom X-17, Formula RaceRoom 90, BMW M235i, Aquila, TT cup, TT RS VLN, 911 GT3 Cup, Silhouettes, Group 5, GT2
  • IMSA GTO Classics – Complete physics overhaul
  • Porsche 911 RSR GTE – Fixed undertray feelers and added spark emitters between the axles.
  • Touring Classics – Fixed a bad spark emitter on the Volvo 240
  • WTCC TC1 – BOP adjustments to close up differences in aero and power to weight ratios across all cars. Increased drag for the Citroen. Equalised fuel use and updated fuel estimates for all cars.
  • Brands Hatch – Tweaks to AI cornering
  • Daytona – Moved the rolling start spawn locators back a bit. Moved some waypoints to reduce AI sway during rolling starts.
  • Dubai – Tweaks to AI cornering
  • Hockenheimring – Moved the time attack spawn location to a part where the track is straighter
  • Hungaroring – Tweaks to AI cornering. Fixed wrong lighting of the cars when real time reflections were disabled.
  • Imola – Track updates to 2021, added the Ayrton Senna wall painting, updated curbs and runoffs. AI improvements.
  • Indianapolis – Reviewed cut detections
  • Lausitzring – Fixed AI wobbling at the start/finish line
  • Monza – Tweaks to AI cornering at Ascari and Lesmo 2 where they were seen running wide and having trouble
  • Norisring – Tweaks to AI cornering in first and last turns
  • Nuerburgring Muellenbach – TV camera and pit sounds
  • Nuerburgring – Moved the time attack spawn locators to a part where the track is straighter. Tweaks to AI to sort their tendency to mix the apex at turn 4.
  • Nuerburgring Spring Chicane – Moved some waypoints to reduce AI sway during rolling starts
  • RedBull Ring – Tweaks to fuel estimates
  • Road America – Fixed a cut detection that was a bit too harsh on the outside.
  • Suzuka – Tweaks to AI cornering
  • Zandvoort – Tweaks to AI cornering in slow turns
  • Zhuhai – Reworked the AI lines and fuel use values. Tweaked the position of the time attack spawn
  • Zolder – Tweaks to AI cornering