The Bruckell Bastion is an all-new addition to BeamNG.drive, and as is often the case, there are several iterations available.
A four-door saloon with a powerful engine up front and rear-wheel drive, it looks like a sleek European saloon with a dash of American brute force. A combination of V6 and V8, turbochargers or supercharged powerplants are available.
Variants include Tuner, Lifted, Drift Rocket and track versions, with 20 in total, and there is a range of customisation parks to play around with.
The Civetta Bolide has been remastered
The Civetta Bolide is a sleek sports car that looks to be inspired by two-wheel-drive rally cars of the past. A fan favourite, the car has now been remastered with a new jbeam, model, damage sections and textures. It may look reminiscent of the existing model, but it’s been thoroughly updated.
As part of this update, the wheels and tyres have been changed alongside further additions to the customisation options.
ETK Driver Experience Centre remaster
More than a visual uplift thanks to PBR (more on that later), the ETK Driver Experience Centre has also received new vegetation, improved AI pathing, improved meshes, updated graphics and 3D assets.
The difference is stark and should feel like you’re driving around a new venue.
PBR venue changes
The BeamNG.drive team has been rolling out PBR changes over the recent updates, and now it’s the turn of venues to receive the graphical enhancements. Alongside the ETK Driver Experience Centre, new terrain and road materials for the Industrial, Gridmap, Hirochi Raceway and Derby maps are also included in the v0.24.1 update.
Lights have been added for night-time driving at the Industrial map, Hirochi Raceway, Utah campsite and ETK Driver Experience Centre.
New Delivery mission type
There are 10 new missions to play through over the festive period, but also a brand-new mission structure type: Delivery.
As the name suggests, it’s your task to deliver cargo to target areas, with some missions including traffic or time limits.
These are 10 additional missions (so 20 new for thus update in total) available on East Coast USA, Industrial, Italy, Jungle Rock Island and Small Island.
Those are the main highlights for the v0.24.1 festive update for BeamNG.drive, but the full changelog is below too.
BeamNG.drive v0.24.1 update changelog
Vehicles
NEW VEHICLE – Bruckell Bastion
Full-size sporty RWD sedan
Longitudinal V6, V8 engine options with various super- and turbocharging choices
Many customization parts, wide body kit, spoilers, roll cage, AWD option and more
A good variety of configurations including many factory models as well as ‘Drag’, ‘Drift’, ‘Police’, ‘Track’, an insane ‘Redtail” version and more
Modern driving and safety systems keep all the power under control
Full-size sporty RWD sedan
20 Configs:
Police (with all new detailed interior)
Track
Street tuned
Drift
Drag (most powerful car so far)
Taxi
Base
Sport
Sport GT
Battlehawk
Luxe
Offroad
Redtail
Features
Longitudinal V6, V8
Supercharged, turbocharged
Many customization parts, wide body kit, spoilers, roll cage, AWD option and more
Modern driving and safety systems
REVAMPED VEHICLE – Civetta Bolide
Complete remaster
Totally new jbeam, model and textures
More realistic proportions, styling, details and mechanics
Can split into 3 sections in heavy crashes
Revised configurations including turbocharged, targa top, US-spec, rally and race models
More options for customization
New center-lock wheels tailored to the Bolide
Beta Revoluzione
Civetta Intrecciata
Dreid CVTA
New purpose-made supercar tires
Levels
REMASTERED LEVEL – ETK Driver Training
New vegetation
Updated terrain materials to PBR
Updated asphalt road materials to PBR
Improved many meshes such as rumblestrips, wind turbines and buildings
updated graphics and 3D assets for advertisement billboards
Added a large background mesh
Improved AI pathing
Added Night Lights
Derby Arenas
Updated terrain materials to PBR
Updated asphalt road materials to PBR
East Coast, USA
Fixed LoD of rocks to reduce pop-in at distance
Fixed bumpy terrain in the gas station zone
Gridmap
Updated terrain materials to PBR
Updated asphalt road materials to PBR
Fixed tread mark texture from 16 bit to 8 bit
Fixed popping on tire stacks
Hirochi Raceway
Updated terrain materials to PBR
Updated asphalt road materials to PBR
Added Night Lights
Fixed popping on tire stacks
Industrial
Updated terrain materials to PBR
Updated asphalt road materials to PBR
Added Night Lights
Fixed bushes with collision issues
Fixed popping on tire stacks
Italy
Fixed building rotation
Utah
Added Night Lights to the Campsite
Common
Updated the thumbnails of all the levels to 800×600 resolution
Missions
Added a new Mission Type Delivery with 10 Missions, available on East Coast USA, Industrial, Italy, Jungle Rock Island and Small Island
Added 3 more Drift/Gymkhana Missions, available on Automation and Industrial
Added A Leap of Faith Mission on West Coast USA
Added Longjump Over the Jungle Mission on Jungle Rock Island
Added 4 new Arrive Missions featuring the new Bruckell Bastion on West Coast USA
Added a new Drag Mission to Airport on Italy
Fixed an issue with mission marker disappearing
Scenarios
Fixed player vehicle incorrectly refreshing at the start of scenarios
Fixed and relisted East Coast USA – Car Delivery scenario
Traffic
Added additional error checking when creating vehicle groups
Fixed traffic personalities interfering with user AI modes (vehicles will keep the given AI mode after respawning)
Vehicles now pull over to the correct side of the road on RHD maps such as Automation Test Track
Input & FFB
Fixed default Logitech G25 and G27 clutch pedal bindings
Fixed an issue where you couldn’t reliably select a radial menu item with the mouse when a controller was connected
Audio
Tweaked turbo BOV volume curves as the range was too large resulting in most BOVs being too quiet
Powertrain
Fixed parkingbrake interfering with ABS operation in rare circumstances
Fixed linelock taking parkingbrake input into consideration
Improved linelock operational messages to help better indicate its state
Fixed oil starvation behavior with negative gravity
Added support for variable supercharger bypass valve settings
Controller
Fixed incorrect behavior when the default forward gear was changed by drive modes
UI
Fixed Show custom vehicles in vehicle selector not working
World Editor
Forest Editor: Added dialog to create a forest brush tool when there is none
Flowgraph Editor
Changed math.huge to a rational number for the final waypoint speed in AI Follow Waypoints node
Prevented vehicle group caching for the “generator” group type in Traffic Custom Group node
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