The well-known and popular iRacing establishment got a little bit bigger on Wednesday. It was announced yesterday (22nd December) that iRacing had acquired racing game developer Orontes Games, a German developer in the simulation racing game sphere. Currently working with their Early Access game DRAG, the Orontes Games team led by Christian Folkers and Thorsten Folkers will join the iRacing workforce to “continue to work on their game engine, develop additional games, as well as bring their expertise and technology to iRacing,” per the press release.
The DRAG game runs off of their in-house Orontes Engine, a proprietary game engine that features “high fidelity next generation graphics” as well as “advanced vehicle physics” for off-road racing. With the acquisition, iRacing now has a second racing game title with their name attached to it, the first and only other one to this point being the simulator under the same name, iRacing.

From the Steam page for DRAG, the Early Access title “is an offroad racing game introducing 4CPT vehicle physics (4-way contact patch traction technology).” iRacing already has off-road racing, in the form of dirt oval and dirt road disciplines. One thing I noticed in playing the DRAG demo (the demo is free on Steam) is that these off-road courses have a bit of wetness in certain areas, and the cars would drive differently depending on the terrain. Also, the tires visually change from new to dirty, and water droplets will splash up on screen.

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