F1 22 update aims to fix game stability

Thomas Harrison-Lord
A suit of small tweaks and fixes have been implemented for the F1 22 game, with the new update out now for PlayStation and PC, with Xbox to follow soon.

The first post-release quality of life update for EA SPORTS F1 22 is now live, and its aim is to hopefully quash several smaller issues and general stability.

While there appear to be some strange small errors on the PlayStation 5 version in our testing, the PC version has remained unstable – depending on the specific hardware set-up – since launch.

One key element for those with high-end load cell Fanatec pedals is that they would strangely result in a drop in frame rate. As bizarre as that is, this is now listed as a fixed item. Also for PC users, the head movement has been adjusted when playing in virtual reality and adaptive triggers when using a DualSense controller now have the correct resistance, as they already do on PlayStation 5.

Holistically, rain will now not enter a supercar’s interior during a replay, fuel quantities have been changed when using the sprint format at Bahrain and the rate of wear for the internal combustion engine will be reduced – even if you are over-revving.

One of our tips is to set a rear view mirror, but some players were experiencing issues when trying to apply settings. This is now thankfully amended too.

New race engineer, Marc ‘Elvis’ Priestley, will sometimes say there’s a component issue and then immediately state it was resolved. This, in theory, has been prevented with today’s update. It’s also been noted that when this happens then your car’s behaviour also strangely changes, so we hope this has also been resolved along with the radio message hiccup.

There are several other smaller fixes too, which we’ve listed below. The key one, in our opinion, is the typically vague ‘General Stability Improvements’. We really hope this resolves the game crashes and EGO dump visits we’ve been having on PC.

If you’ve downloaded the latest patch, please do let us know your experiences so far in the comment below. The new update is out today, 7th July, for PlayStation and PC, and as is the trend for rapid-fire updates, will follow for Xbox in the coming days.

F1 22 game update1.05 changelog

General

  • ICE wear rate reduced to be less punishing when aggressively downshifting or over-revving.
  • Resolved incorrect collision at Jeddah turn 1.
  • Virtual rear mirror visibility setting will now apply correctly.
  • Characters on the podium will now appear correctly.
  • HUD elements will now appear correctly in split-screen races.
  • Addressed an issue where the team badge could appear corrupted after a race weekend in MyTeam.
  • Loyalty pack items will now correctly appear in users’ inventory.
  • Addressed an issue where using Fanatec Load Cell pedals would result in reduced frame rate.
  • Updated MyTeam engine supplier durability ratings (will not affect existing careers).
  • Updated fuel amount for Bahrain F1® Sprint events.
  • Rain no longer appears within the car in supercar replays.
  • Addressed an issue where the race engineer would note a component issue and then immediately state it was resolved.
  • Adaptive triggers now have the correct resistance on PC.
  • Addressed an issue where AI drivers on flying laps could brake to not pass yielding vehicles.
  • Addressed an issue when retiring from Qualifying 1 or 2 despite having a time to move to the next session, would transition to the race.
  • Resolved a crash that could occur when joining an in-progress Social Play lobby.
  • Sponsors can now be correctly applied to the Player Car.
  • General Stability Improvements.
  • Various minor fixes.

Online

  • Addressed a crash when entering a multiplayer lobby in progress.
  • Addressed an issue where the starting grid option could not be modified in multiplayer lobbies.

VR

  • Improved performance when companion screen is set to full screen.
  • Addressed involuntary head movement when braking or accelerating. 

Source: EA

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