Circuit Superstars launches 12th October on Steam and Xbox

Justin Melillo

The highly anticipated top-down, physics driven racing game Circuit Superstars has officially released.

Developed by Original Fire Games and Published by Square Enix Collective, Circuit Superstars finally graduates from Steam Early Access, and is available to own on Steam via PC and on Xbox One as of 12th October.

The fun-yet-challenging racing game launches with 12 different vehicles, 19 different tracks, and 13 “vibrant” locations. Car liveries, driver suits, helmets and victory celebrations are all customizable.

On top of the top-down racing experience, the tires wear, fuel runs out, damage can occur, rubber is laid on the racing groove, and pit stops are a thing in this big tiny car racing sensation. Players can choose from one of five different difficulty modes to play on ranging from Amateur to Superstar.

Circuit Superstars launches with four racing modes. They include Online Multiplayer, Split Screen Local Multiplayer, Grand Prix solo tournaments and single player Free Play Mode. There are different racing disciplines to choose from as well, such as Rallycross, Open-wheel, Truck racing and GT Racing. The title also features a replay system and a garage in which to customize and store cars.

Top Gear’s Star in a Reasonably Price Car returns in Circuit Superstars

There will also be a free Top Gear DLC that includes the Top Gear Test Track and a Stig costume. The Top Gear DLC also includes famous drivers and streamers to go up against. Those drivers include Lando Norris, Romain Grosjean, Jamie Chadwick, Sam Bird, Steve “SuperGT” Brown, Charlie Martin, Jimmy Broadbent, Catie Munnings, Aarava and Conor Daly.

On top of all of that, there is also a Top Gear Time Attack mode to partake in, aka the “Star in a Reasonably Fast Car” segment from old Top Gear shows.

For now, as mentioned, it will only be available on Xbox and on Steam for $19.99 | €19.99 | £14.99. The game will launch on PlayStation 4 and Nintendo Switch soon. Be sure to check out Tom’s chat with the Circuit Superstars Developers and how the game came to be.

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