Assetto Corsa Competizione did not support mods for PC players. It used the Unreal Engine as a technological basis and was an official game of a real-world motorsport series. All perfectly understandable, then.
However, the original Assetto Corsa from 2014 was not inhibited in the same way.
At times it feels as if there are more community-created cars, liveries and tracks – even weather systems and graphic upgrades – available online for AC than Instagram selfies of people eating an ice cream.
Yet, that openness does come with its drawbacks, namely ripping off content from other games and licencing… how shall I say… ‘challenges’.
For EVO, the focus is very much on creating a wide-reaching, content-diverse, sim racing title. When it launches into an early access programme in January 2025, in many ways, its journey is only just beginning.
That means for both official Kunos Simulazioni-created content, and also further down the line, the mods made by fans. Unlike the first AC, however, this time there are set to be some changes.
“Modding will arrive at the end of the Early Access Program,” said Kunos Co-Founder and Executive Manager, Marco Massarutto, to Traxion
“We confirm that we will have modding, and we think the modders will be happy because they will have a powerful editor.”
“The Assetto Corsa EVO engine has been remade from scratch. So, it’s a completely new engine and also completely new tools.“
Licencing has been a sticky subject within modding circles, and game development companies that pay ever-exorbitant licencing fees for official content.
Here, Kunos is aiming to try and bridge the gap between the community and the legalities.
“The ultimate goal is to create a platform where the modders can also work with cars and track licensors because we want to make them eligible to work with car manufacturers.”
“We guess that today we may have the right conditions for modders to cooperate with cars and track licensors in the right way; also, respecting the intellectual properties of real manufacturers. We [also] don’t like to see content grabbed from other games.”
“We want to give visibility to the talented modders and artists that create amazing content – both in real life and fictional – where the only limit will be the creativity, working on a platform that can give them all the credit they deserve and the chance to work directly with the car manufacturer.”
“[We hope] it can make the modding community grow in the right way.”
Update 19th October
Traxion has clarified that mods made in the first Assetto Corsa will not directly ported into Assetto Corsa EVO without going through a vetting process first.
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