As we reported back in November 2022, TT Isle of Man: Ride on the Edge 3 will be developed by Italy-based RaceWard Studio, best known for its simulation-focused motorcycle title RiMS Racing.
Publisher Nacon has decided to move the Ride on the Edge series away from French developer Kylotonn but the game will still use the company’s proprietary KT Engine.
In the first of a series of developer blogs, RaceWard’s team discuss their hopes and ambitions for Ride on the Edge 3 and what fans of the series can expect from the latest instalment ahead of its release in May this year.
Anyone who loved the brutal difficulty and superlative physics of TT Superbikes and TT Superbikes: Real Road Racing Championship will surely be intrigued by a fresh take on the Isle of Man TT event. We take you through some of the blog’s main points below.
Physics is fun
The initial blog post concerns perhaps the most important aspect of any racing game; its physics. Encouragingly, RiMS Racing was known for its obsessive attention to detail and focus on accurate bike handling.
Ride on the Edge 3 appears to be moving in that direction according to RaceWard: “The team has redesigned the motorbike chassis and how it behaves when leaning, the stability and reaction of the suspensions, as well as the calibration of the brakes and acceleration in all areas of the game,” the blog stated.
Previous games arguably suffered from floaty-feeling bike handling, with some fans critical of the way motorcycles appeared not to pivot from the bike’s centreline. Realism appears to be a key aspect for RaceWard, as the studio recently acquired by Nacon is also set to introduce a new dynamic tyre wear system.
Parts bin special
The influence of RiMS Racing is also going to be felt in Ride on the Edge 3, with the game’s parts upgrade system set to feature at least partially across both the Superbike and Supersport categories (although Superstock and Supertwins and Sidecars aren’t mentioned, peculiarly).
Although modern motorcycles are extremely reliable, bouncing off the rev limiter for large sections of the 37.73-mile Snaefell course will definitely cause a lot of wear and tear on an engine, requiring some advanced spannering in the paddock.
RaceWard is aiming to satisfy hardcore bike game enthusiasts without alienating the masses by offering three different difficulty levels; Beginner, Intermediate and Simulation. This will likely relate to the level of electronic intervention on the bikes, including settings for traction control and an anti-wheelie system.
The developers promise that bike electronics will be changeable on-the-fly too, so players can tailor their experience as they go. It was also revealed Ride on the Edge 3 will feature eight “large” tracks broken down into shorter sections, creating 32 layouts to race on.
The identity of the other tracks is yet to be revealed, but Northern Irish fans will be desperate to see some of their country’s venues represented in-game considering all Road Racing events in Northern Ireland have been axed in 2023.
This includes the North West 200, the biggest motorsport event in the country, with organisers citing increased public liability insurance costs as the reason for the mass cancellations.
TT Isle of Man: Ride on the Edge 3 will be available in May 2023 for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Nintendo Switch., featuring a career mode, online multiplayer and an “Open Roads” free-roam mode.
Are you looking forward to RaceWard’s TT Isle of Man: Ride on the Edge 3? Let us know in the comments below.