On Thursday (6th April), iRacing released the 2023 Season 2 Patch 3 update to the service, and with it, various changes, fixes, and additions for the sim.
Two big updates come in the form of one of iRacing’s newest features, Auto Fuel, as well as one of their constantly in-development feature, the New Damage Model.
In the Auto Fuel category, it was lamented when it first came out that the feature was always on and not something that could be toggled off before a race. With the feature automatically fueling the car based on a player’s driving around the track, it was good for hitting a number to get to the end of the race.

What it isn’t good for is something like iRacing Green-White-Checkers, which the fuel number would not equate for, nor was it good for cars that drive better with a fuel load of fuel, such as the NASCAR vehicles. Over the past few weeks, it’s been somewhat of an issue on the oval side of the community, at least from what I’ve seen.
The update now adds further customization towards the Auto Fuel. It can be turned off in the app.ini. If you do choose to use it, it now offers double the buffer of laps it did when launched. It has been added to iRacing’s new Gen 4 Cup car as well. The full details on the changes are in the notes below.
As it is with the New Damage Model, some cars in recent months have been racing like heavy armored vehicles, unable to break, leading to less attrition and more constant chaos in some areas of racing. The last patch addressed some of the cars that this was prevalent in. This patch updates even more cars to have more correct durability standards.


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