Sony’s leading live service game, Gran Turismo 7, has seen its fair share of online challenges in its opening year – but series producer Kazunori Yamauchi has explained Polyphony Digital’s philosophy at the Word Series esports competition final.
At launch, changing lobby settings such as the track or cars in use required a new room to be set-up. The ability to host a qualifying session only appeared in November’s 1.26 update. It felt like a backwards step for network-connected competition when compared to 2017’s preceding Gran Turismo Sport.

“You know, Gran Turismo Sport had a real focus on online competitions hosting the World Series events. It was developed for it,” said Yamauchi-san to Traxion.GG in an interview earlier today (26th November).
Gran Turismo 7, however, is a fully-fledged series entry, with the numbered nomenclature signifying higher importance.
“When you develop a software programme, the core code needs to be refactored every once in a while to accommodate new elements for the future,” said Yamauchi-san to Traxion.GG in an interview earlier today (26th November).
“That’s what we did for Gran Turismo 7.
“We had to refactor everything which will allow for future advancements to the software.



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