The second official Formula 1 game from Frontier Developments launched at the end of July and has received three game updates plus two new Race Replay scenarios since then.
Now, a community update to the title’s website has outlined the top 10 issues the team would like to work on across the game’s lifespan. These are:
- Team Objective Balance
- Collisions With Static Cars on Track
- Tyre Compound Issue – Instances of Being Able to Use One Tyre Compound During a Race
- Race Start Balancing
- [Qualifying] Automatic Mode Not Optimal for Fastest Laps
- [Qualifying] Balance of Track Grip Impact on Lap Times
- Unfair Penalties
- Car Part UI Tweaks
- Widescreen UI Option Not Working
- Stability and Optimisations
All are relatively minor balances and tweaks, we think it’s fair to say it launched in a smoother fashion than last year’s F1 Manager 2022.
Collisions are a vast improvement year-on-year, although let’s be realistic, they may never reach the crunching realism of a driving game. Still, the team is still improving and citing further improvement in this department is welcoming – we have seen cars being pushed ‘under’ the circuit or through barriers.

Speaking of things we’ve seen, while we’ve personally not been able to use one compound through a race, the AI sometimes appear to have done so – or at least they’re labelled in the post-race results of doing so. We hope this one is resolved sooner, rather than later.

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