We are now just one week away from the release of the first official WorldSBK video game in a decade, and ahead of launch, developer Milestone has showcased further gameplay footage.
For the first time, the menus and user interfaces have been revealed, and we must say they look awfully familiar to MotoGP 22’s. But that also makes a lot of sense, as this game is coming from the same studio and uses the same Unreal Engine technology. The fact that the two games look similar shouldn’t come as a surprise.
The same seems to be true of the main ‘managerial’ career mode, with the team personnel system looking near identical to the MotoGP titles as is the mention of winter tests, development programmes, Data Analysts and Engineers.
If you’ve not played a Grand Prix game in a while, however, and you find superbikes are more cup of tea, then this mode does at least deliver significant depth and the ability to oversee your own team, should you choose. There are no support categories in SBK 22, however.
One key differentiator between the two games – aside from the machines being production-based and not out-and-out prototypes – is the calendar. While there are cross-over venues, Most, Magny Cours and San Juan Villicum are not within the most recent MotoGP game. Donington Park is, but part of the 2009 NINE documentary mode.

The Tissot Superpole format from the real world is also present, alongside the official teams, riders and motorcycles from the 2022 season.



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