rFactor 2 PBR update for USF2000 released

Justin Melillo
rFactor 2 PBR Update for USF2000 Released

The latest rFactor 2 news from Studio 397 is a visual update to the 2016 edition of the USF2000. Announced on Monday, the entry-level open wheel favorite was given the latest bells and whistles from the graphics department.

PBR shading, which is Physically Based Rendering, gives a more realistic vibe to whatever it is implemented on. We’ve recently seen PBR updates to Sebring and Lime Rock Park. There have also been teases of PBR updates in the most recent roadmap.

rFactor 2 PBR Update for USF2000 Released

The USF2000 itself is an Americanized version of the Formula F that is raced on the first step of the Road to Indy ladder. Dan Wheldon, Sage Karam and Oliver Askew are a few names that have won at this level nationally in the United States.

It’s a beginner’s single-seater and the team at Studio 397 didn’t want to “allow this classic to grow old and eventually slip off into sim racing retirement following the release of new chassis’ within the USF series.”

rFactor 2 PBR Update for USF2000 Released

On top of the PBR updates, the car also received some new textures on all facets to properly display the updates. As always, we’ve got the full changelog below. If you already subscribe to the car on the rFactor 2 Steam Workshop, the update is free.

USF2000 v2.24 Changelog:

  • All materials converted to PBR
  • New chassis textures
  • New engine textures 
  • New gearbox textures
  • New cockpit textures
  • New steering wheel textures
  • New tires textures
  • New brake calipers textures
  • New brake disc textures
  • Updated rims and blur textures
  • Added new driver model and new driver animation
  • Added new helmet
  • Added new helmet skins
  • Converted all car skins to PBR
  • Updated LODs
  • Added all new gloves
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