Retroactive Festival Playlist points in development for Forza Horizon 5

Thomas Harrison-Lord
Retroactive Festival Playlist points in development for Forza Horizon 5

The Playground Games and Microsoft teams working on Forza Horizon 5 bug fixes have published a slew of items that they are working towards – and it includes helping those who weren’t able to complete recent Festival Playlist challenges.

After the launch of the epic Forza Horizon 5, and well over 10 million players enjoying the open-world title, several bugs that slipped through the net were highlighted – especially as the online servers were taking a pounding.

In our weekly look at the Festival Playlist – an ever-updating set of challenges and events where you can unlock points to spend on new vehicles – we have come across some sections that were sadly borked.

Noticeably, the Blazing Thunder event in the Series 2 Summer Festival Playlist was not passable for the majority of players – including our team. This was worth a potential three points and 50,000 credits. The same week, we also found it difficult for the market to appear for the #MERRYLILLAMBO Photo Challenge.

There’s also the ‘Min, Meet Max’ Achievement, which unlocks if you secure every point within one week’s (read, series’) Festival Playlist line-up – a bugged challenge potentially preventing this acquisition.

Forza Horizon 5, Mazda RX-7 Spirit R, Red, smoke

In a new blog post by the development team, it states: “We’re working on a solution to retroactively apply points for bugged Daily Challenges and Treasure Hunt events in Series 1 and Series 2. This will also unlock the ‘Min, Meet Max’ achievement for those who had completed all other events and challenges within a series.”

While there’s no timeline for this fix, if this is implemented as discussed, this is a welcome update and those retroactive points will go down rather nicely.

In addition to the stability of the Festival Playlist, and after addressing the online convoy issues, the work in progress list includes an investigation into PC wheel support for Fanatec, Logitech and Hori users, the ability to save and edit EventLab content post-creation and continued work on some unreliable Accolades.

This full list is below for you, but if there’s anything else you’d like to see in Forza Horizon 5, let us know in the comments below.

Forza Horizon 5, 11th January 2022, known issues workload

  • Accolades – We know players have experienced issues with Accolades not unlocking or resetting and we understand how frustrating this can be. We’re also aware of misleading descriptions that are confusing for players. We’re continuing to work through addressing these and you’ll see more fixed in the next update.
  • EventLab – Based on the feedback we have received from you, our top priority is introducing the ability to save and edit EventLab content post-creation. We’re currently working on this and hope to release in an upcoming update.
  • Festival Playlist – We know the Festival Playlist has been an area of concern for Forza Horizon 5 players. We’re taking the necessary steps to ensure that future challenges and objectives can be completed by all players. In addition, we’re working on a solution to retroactively apply points for bugged Daily Challenges and Treasure Hunt events in Series 1 and Series 2. This will also unlock the “Min, Meet Max” achievement for those who had completed all other events and challenges within a series. Stay tuned for additional details.
  • In the meantime, we’re aware of an issue that shows the incorrect total value of Series Points earned by some players when viewing a previous Series Playlist. Our team has identified that this is caused by the auto-completion of the Horizon Tour in each season and we’re currently investigating a solution.
  • Wheels – We’re investigating numerous issues around wheel support in Forza Horizon 5, especially for the PC version. These include a crash when closing pop ups or Wheelspins with a Fanatec wheel, missing wheel mapping on the Hori Force Feedback wheel and a lack of rumble functionality that is separate to force-feedback.
  • We’re also looking into why the handbrake for Thrustmaster and Fanatec models does not work consistently for some users, as well as a specific Logitech wheel issue in which there is no longer any force feedback produced after suspending the title.
  • Leaderboards – We’re investigating a solution to remedy erroneous lap times and high scores being posted to Rivals and PR Stunts leaderboards. This remains a high priority for our team and we hope to introduce new safeguards to tackle the situation around cheating in the future. We don’t expect this to be a quick fix but we’re committed to ensuring the leaderboards are fair and not compromised.

Source: Forza

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