Another notable Project Motor Racing update has been released across PC, PlayStation 5 and Xbox Series X|S.
Following a rocky launch last November, a series of rapid-fire updates altered some fundamental systems before the first update of 2026 hit all platforms, after a hiccup, on 19th January.
Now, on 12th February 2026, the latest patch aims to address LMDh driving characteristics, which felt as if several physics parameters were fighting against each other.
In ‘Update 1.6.0.0’, several vehicles have a more rearward default brake bias, plus changes to brake size.

This applies to LMDh machines, alongside a ‘substantial’ physics change that consists of a revised tyre model, alterations to engine revs and inertia and tweaked gearshifts.
Elsewhere, the recalcitrant penalty system has received yet more revisions, alongside the AI-controlled opponents – especially in pitlanes, during slides and with tyre wear.
It’s a gigantic list of changes, with other modifications including shadow detail, mini-map behaviour, support for niche sim racing peripherals, tree fidelity, and, maybe most notably, multiplayer.
Here, now damage has been enabled for ranked races and the scoring system revised.
The full changelog is listed below, as work continued on Project Motor Racing, with further support expected imminently.
Project Motor Racing – Update 1.6.0.0 patch notes
Vehicles
- Fixed an issue affecting certain cars that would turn driving assists off despite them being on.
- Improved windscreen reflections and materials, along with cockpit displays and gauges across multiple cars.
- Additionally, the Porsche 992 GT3R has received improved cockpit vibrations.
Handling & Physics
- Improved collision handling and restitution.
- Fixed collision cleanup when vehicles are teleported.
- Improved transmission driveline, gear handling, ignition stability, and brake temperature issues.
- General physics cleanup and refactoring for stability and performance.
LMDh
- New tyre revisions with improved grip and predictability on cold temperatures.
- Changes to the engine modelling for more realistic revving and inertia.
- Upshift/downshift tuning to go along with the previously mentioned change.
- Tuned brake balance and ABS settings.
- Updated tyres for improved overall handling.
GT3, GT4 & 992 Cup
- Default Brake Bias changed to be more towards 50% with a change to the rear brake sizes. User created setups should be revised for this change.
Penalty System
- Improved track limit detection margins and accuracy.
- Fixed incorrect penalties on Nurburgring Nordschleife and Lexington.
- Added safer detection of drivable surfaces outside track limits.
Online & Multiplayer
- Fixed an issue that could cause players to experience a black screen when another player quits the lobby and fall through the environment.
- Vehicle damage has been enabled for Ranked Online mode.
- Further improvements made to the Ranked Online scoring system to prevent exploits.
- Fixed crashes related to invalid driver profiles and multiplayer menus.
- Added safeguards to ensure grid positions are correct.
- Fixed a potential soft-lock issue that could occur when selecting events during leaderboard updates.
- Improved maintenance mode handling and network stability.
- Fixed an issue where the racing line could stop updating in online races when a player in the lobby became unready.
Career Mode
- Improved validation for missing DLC, mods, and invalid configurations.
- Championships now only populate with owned tracks and valid grid sizes.
- Weather seasons now appear throughout Career Mode events.
- Weather conditions enabled giving a chance of wet weather conditions.
- Start times have been reviewed to give more time-of-day variety including night-time.
AI Opponents
- Improved braking logic, throttle response, and understeer/oversteer handling.
- Enhanced AI predictions using track incline, tilt, and wet-line speeds.
- Improved pit stop logic, pit exit behaviour.
- Added slip protection and safer re-joining behaviour after leaving the track.
- Fixed multiple issues related to AI behaviour causing system crashes.
- Refined AI performance for closer, more consistent racing.
- Adjusted AI tyre wear to better match player performance.
Tracks & Environment
- Added and refined ground collision materials to better support the penalty system across multiple circuits.
- Improved tree LODs, alpha clipping, and billboard optimisation.
- Fixed texture issues, clipping and LOD (level of detail) distance setting, and colour saturation on walls, kerbs, and terrain across multiple circuits.
- Fixed “micro gaps” for ground surfaces across multiple circuits.
Rendering & Visuals
- Fixed shadow LOD inconsistencies.
- Improved exposure handling, including cockpit exposure masking.
- Fixed rear-view virtual mirror issues on consoles.
- Improved reflection quality and anti-aliasing in mirrors.
- Fixed fog fade issues, black sky cases, and near-fade artefacts.
- Ensured atmosphere quality can no longer be disabled.
- Fixed intermittent overlay rendering and outline issues.
UI
- Improved mini-map behaviour and performance.
- Enabled input display graphic on the bottom left of the HUD when using a controller.
Input & Hardware Support
- Fixed controller calibration and dead-zone issues.
- Improved Thrustmaster and Logitech support.
- Added native support for the following devices:
- Phantom Pro Pedals.
- Simjack UT Pedals.
- Bash Pro H-Shifter.
- Simsonn H-Shifter.
- PXN V10 Pro Wheelbase & A3 Pedals.
- Pokornyi GTE ButtonBox.
- 3DRap Vintage Paddles.
Stability & Performance
- Improved robustness when loading profiles with missing or invalid data.
- Corrected rounding errors in lap time calculations and MoTeC displays.
- Improved thread locking and synchronization in AI and rendering.
- Numerous crash fixes and performance improvements across all platforms.
Modding and DLC
- Improved handling of DLC tracks and vehicles when loading Career Mode saves and mods.
- Added clearer validation and reporting for missing or incompatible content.
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