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Project Motor Racing’s latest update promises change, but console players miss out

Due to widespread reports of poor fps performance, PS5 and Xbox players have been rolled back an update temporarily, while those on PC have received 1.5.0.5.

Project Motor Racing Maserati MC12 GT 02

Another glut of fixes, changes and tweaks for Project Motor Racing is now available, for some, with its first update of 2026.

Version 1.5.0.5 has been released for all three platforms, although following frame rate issues on PlayStation 5 and Xbox Series X|S, console players have been rolled back to 1.5.0.4.

“A new update will be released as soon as we’ve confirmed the potential issue and fixes,” said the developer statement.

Project Motor Racing update radar

For those on PC, and to see what console players have in store, this new update claims to increase the accuracy and smoothness of the on-screen radar system, a feature added post-launch.

There are also notable changes to the punitive penalty system, which now requires all four wheels to be off track before triggering.

Project Motor Racing update penalty

Collisions have also received attention, with revised audio (it was a rather odd ‘clunk’ previously) and the promise of “improved collision behaviour between player and AI cars.”

The full changelog is listed below, including career length and stability differences.

Project Motor Racing version 1.5.0.5 patch notes

Graphics, Performance & Display

  • Simplified and fixed VSync handling
  • Frame rate limiter is now always available.
  • Double and triple buffering options have been removed.
  • Increased maximum frame rate limit to 180 FPS.
  • Removed the “Off” option from the frame limiter.
  • Added support for AMD FFX SDK 2.0, improving upscaling and performance compatibility.

Radar System & Race Awareness

  • Radar System polished and optimised with smoother rotation
  • More accurate proximity warnings
  • Corrected vehicle length alignment (front-to-rear)
  • Fixed issues where yellow flags and backmarker voice-overs could trigger from inactive cars in online sessions.
  • Fixed issue where the radar could throw an error after pausing and restarting a session.
  • Improved overall radar stability and accuracy, especially online.

Penalty System & Track Limits

  • Refinements to penalty detection and messaging
  • Off-track penalties now require all four wheels to be on a non-drivable surface.
  • Added clearer feedback messages: Under Investigation and No Further Action
  • “Under Investigation” will no longer appear on the first lap of Practice or Qualifying.
  • “Under Investigation” notifications now clear correctly when entering the pits.
  • Improved penalty calculations
  • Distance-gained factor is now clamped to prevent excessive penalties.
  • Fixed cases where AI penalties could be assigned to incorrect track sections.
  • Fixed known cases where AI penalties could be assigned to incorrect track sections.
  • Fixed known cases where pit lanes could be exploited without penalties on certain tracks.
  • Fix to unfair penalties for minor track cuts.

AI Improvements

  • Improved collision behaviour between player and AI cars.
  • Reduced excessive sliding and brake locking on LMDh AI opponents.
  • Improved tyre grip behaviour for LMDh AI opponents.
  • Fixed brake and tyre heat spikes for AI opponents.

Audio Improvements

  • Improved collision audio response.
  • Attenuation tweaks to turbo and backfires.
  • Added low-pass filtering to car-to-car scrape audio for improved realism.

Multiplayer & Stability

  • Fixed crashes when accessing multiplayer with missing or invalid driver profile data.
  • Fixed a crash when opening the driver profile menu with invalid profile entries.
  • Speculative fix for broken multiplayer replay loading.

Career & Game Flow

  • Removed hardcoded career length, allowing more flexible progression.
  • Default session time changed to 10:00 AM with light rubbering.
  • Updated French localisation for tyre compounds.

Vehicles

  • Numerous fixes and improvements across GT and Group C cars.

Tracks & Environments

  • Numerous fixes and refinements across many circuits.
  • Additional environment improvements.

Input & Controls

  • Fixed an issue where the pit limiter might not turn off automatically after rebinding inputs.
  • Improved controller behaviour consistency across platforms.

General Fixes & Polish

  • Fixed multiple crash scenarios across physics, audio, radar, multiplayer, and UI.
  • Improved data validation and cleanup for collision and penalty systems.
  • Numerous smaller stability, performance, and visual polish improvements throughout the game.