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Mercedes-AMG F1 W12 E headlines iRacing 2022 Season 1 build

The build notes for iRacing 2022 Season 1 are currently available on the iRacing forums. The update will take place on the first official day of Week 13 for 2021 Season 4. Many of the Week 13 series will be centered around the new content for members to get to know it. New cars, tracks,…Continue reading “Mercedes-AMG F1 W12 E headlines iRacing 2022 Season 1 build”»

Mercedes-AMG F1 W12 E headlines iRacing 2022 Season 1 build

The build notes for iRacing 2022 Season 1 are currently available on the iRacing forums. The update will take place on the first official day of Week 13 for 2021 Season 4. Many of the Week 13 series will be centered around the new content for members to get to know it. New cars, tracks, features, and updates will come on Tuesday, 7th December. Check out what iRacing has in store to ring in the 2022 virtual racing season.

NEW CARS

As 2021 comes to a close, 2022 will be brought in with one of the most ambitious and sought after pieces of content. Not only is it a current generation of Formula 1 machinery, but it’s the current car from the team that has dominated the majority of the last decade, the Mercedes-AMG F1 W12 E.

We learned of this agreement between iRacing and Mercedes back in September. Now we know it will be here on Tuesday 7th December when the new build drops. The confirmation came during the iRacing DownShift podcast on Monday, citing that the last few things just needed to be signed off on before making it official.

There is still one race remaining in the 2021 Formula 1 season, so for a few days, we’ll get to say that we have the current car. As we know, that won’t be all that’s coming as far as vehicles are concerned.

Two new Touring cars, the Honda Civic Type R and the Hyundai Elantra N TC, will also be added with the first build of 2022. They’ll be a great compliment to the Audi RS 3 LMS that exists on the service currently. A solid line up of new cars, and a plethora of updates to existing cars will come in the new build.

NEW TRACKS

As far as new tracks, the Porsche Experience Center at Hockenheimring Baden-Württemberg will add on four new configurations at the venue, East, Handling, Outer and West. The PEC is located inside the infield of Hockenheim and will be included free to those who currently own the Hockenheim circuit.

Knockhill Racing Circuit, which we already knew was coming, will have six different layouts to race on. International, International Reverse, National, National Reverse, Rallycross and Tri-Oval will be included at the track, encompassing three different license-types (road, oval and rallycross) on one single venue. The Watkins Glen rescan comes with Cup, Boot, Classic Boot, and Classic layouts.

A bunch of other tracks will get updated in one way or another in the update as well.

NEW FEATURES

Besides the new content, a tire scrubbing visual effect will be added to all cars, and “wing vortices” might be found trailing off of certain cars in the right conditions. iRacing’s New Damage Model will be added to the three new cars as well as the Dirt Street Stock, and AI play will be implemented for the two new TCRs and the Dallara IR-18 IndyCar… FINALLY. Also, Indianapolis Motor Speedway’s oval will be one of the 19 track configurations added to the AI roster of tracks.

Looking through, the new build is expected to be HUGE to kick off the new season. I’m particularly fond of the updates coming to the NASCAR NEXT Gen cars, specifically the number and sponsor placement updates which will compliment the real changes for 2022. Check out the full release notes below. You might see me around on the service a lot tomorrow trying the new stuff out. Let us know what you’re most excited about!

iRacing 2022 Season 1 build changelog
iRACING UI:

General

  • iRacing UI performance has been improved while the Simulator is busy loading.

AI Racing

  • Fixed an issue where the [Legacy] Ferrari 488 GT3 was restricted from being used in AI Racing due to a mismatch in the cars that are added as the default class of the vehicle.
  • Fixed an issue where if an AI Opponent’s preferred number was set to 64, and you did not have a preferred number set, in the Results screen, your results would be swapped with the AI Driver.

Paint Shop

  • Several new racing suit patterns have been added!
  • Several older sponsors have been replaced with new sponsors!

League Results

  • Resolved an issue in League Results where championship and aggregate season points were not being displayed for Open or Lone Qualifying subsessions in a League Race Session.

AI Opponent Rosters

  • Fixed an issue where attempting to sort AI Opponents by a column required two clicks instead of one.

Protests

  • Fixed an issue where selecting a violation to protest could cause an error preventing the user from moving forward in the protest process.

SIMULATION:

Race Control

  • Time penalties that exceed a reasonable lap time are now administered in the form of lap penalties.
  • The Entries tab features a new “F” (for Flag) column between the car number and the participant name where flag icons will be shown for each team. A checkered flag, or a black flag with a white X icon (disqualified), indicate if the driver or team is finished with the current Session for any reason, such as they’ve actually taken the checkered flag, they’ve been disqualified, or if during a Qualify Session they’ve used the new “Ready To Race” button.
  • The Race Control flag icons have been updated.

Qualify Sessions

  • A new feature has been added that allows drivers or teams to indicate, via a “Ready To Race” button, that they or their team has finished with, or does not intend to participate in, the Qualify Session.
  • – – This can be used to avoid the wait for a Qualify Session’s time limit to expire if everyone either finishes all their allowed laps in a lap-limited Qualify Session, or uses this button to indicate that they will not Qualify, or have finished their Qualify attempts.
  • – – Lap-limited Qualify Sessions embedded within scheduled iRacing events now monitor the session for on-track activity. If no connected participants are on the track and driving, and no driver is connected that has either recently finished loading into the session or is still loading, a warning message will be shown indicating that the Qualify Session will be ended early if no one starts driving. Should anyone start driving, or a driver connects to the session, the warning will be withdrawn and Qualify Session will continue.
  • – – In Hosted Sessions with embedded Qualify Sessions, the session host (or a designated admin) can monitor the new “F” column on the Entries tab. If they see checkered flags/disqualified black flags for everyone, and they know that no additional drivers are expected in the session, they can use the “!advance” admin command to shorten the Qualify session.

Hosted Racing

  • Race Admins are now allowed to enable telemetry even when it is set to be disabled for the server.

Team Racing

  • Fixed a rare issue where if a team member is in the Garage making changes to the team’s car setup, and that user gets disconnected, the server did not fully process their disconnection. This left the team unable to drive the car until someone on the team entered the garage and claimed the ability to edit the setup.

Heat Racing

  • Fixed a rare Simulator crash that could occur during a session transition for a Heat event including an excess of 32 sessions.

AI Racing

  • AI Drivers can now race using the following additional vehicles:
  • – – Dallara IR18
  • – – Honda Civic Type R
  • – – Hyundai Elantra CN7
  • AI Drivers can now race at the following additional track configurations:
  • – – Charlotte Motor Speedway – Roval
  • – – Charlotte Motor Speedway – Roval – 2018
  • – – Charlotte Motor Speedway – Roval Long
  • – – Charlotte Motor Speedway – Legends RC Oval Long
  • – – Charlotte Motor Speedway – Legends RC Oval Medium
  • – – Charlotte Motor Speedway – Legends RC Oval Short
  • – – Homestead Miami Speedway – Indy Oval
  • – – Indianapolis Motor Speedway – Oval
  • – – Indianapolis Motor Speedway – IndyCar Oval
  • – – Knockhill Racing Circuit – International
  • – – Knockhill Racing Circuit – International Reverse
  • – – Knockhill Racing Circuit – National
  • – – Knockhill Racing Circuit – National Reverse
  • – – Nashville Fairgrounds Speedway – Oval
  • – – Watkins Glen International – Cup
  • – – Watkins Glen International – Boot
  • – – Watkins Glen International – Classic Boot
  • – – Watkins Glen International – Classic
  • – – World Wide Technology Raceway – Oval
  • AI Drivers have improved their driving skills with the following vehicles:
  • – – Audi RS 3 LMS
  • – – SCCA Spec Racer Ford
  • AI Drivers have improved their racing skills at the following track configurations:
  • – – Auto Club Speedway – Oval
  • – – Chicagoland Speedway
  • – – Hickory Motor Speedway
  • – – Iowa Speedway – Oval
  • – – Kentucky Speedway – Oval
  • – – Phoenix Raceway
  • – – Sebring International Raceway – Club
  • We are happy to report that most AI Drivers have graduated from the 2022 Season 1 curriculum! Those that did not were decompiled. Their grueling and expansive education included the following classes, readings, seminars, and special training:
  • – – The Zen of Pit Lane
  • – – Barney’s Master Class in Racing Flag Identification
  • – – Breaking the Curve: Pushing your Skill Beyond 125
  • – – Advanced Seminar in Gear Stacking
  • – – 1001 Fender Bender Simulations
  • – – Parade Float Navigation – Silver Class
  • – – Superspeedway Superstrategies
  • – – Professor Kaemmer’s Thermodynamics of Rubber
  • – – Going Green: Pro Tips for when Cautions End
  • – – BRAKES the Musical
  • – – Tactical Spacing and Lines for Oval Offensives
  • – – Jaime Regan’s Annotated and Illustrated Encyclopedia of Pit Entries – Updated for 2022
  • – – PHY-303: Aerodynamics and Drafting for Hard Surfaced Vehicles
  • – – Makin’ Moves ‘Round Ovals
  • – – Dealing with What’s Down the Road Later, and Other Procrastination Success Stories
  • – – The Dichotomy of Living on the High Lines and Low Lines
  • – – Psychology Lab 221: Detecting Hazards
  • – – Practical Applications from Wolfgang Kramer’s Downforce
  • An assortment of AI Driver behaviors have received special reprimand, and should no longer occur:
  • – – AI Drivers will no longer leave their pit stall after the checkered flag has been thrown.
  • – – AI Drivers who were limping back to the pits will no longer suddenly cut in front of other drivers.
  • – – AI Drivers will no longer have an incorrect fuel level during Qualify Sessions.
  • – – AI Drivers will no longer get lost in the digital shadow realm between session transitions and never re-materialize in the next session type. We don’t know where they went, but we hope they are safe and happy.

Test Drive

  • When loading into some tracks for a solo Test Drive Session, your car may now begin in a special Test Drive stall location. For some tracks, these stalls are located inside paddocks or garages, so you can drive out like the pros.
  • – – We have plans to expand the variety of tracks that use these new Test Drive stalls in the future.

Pit Lane

  • Some pit speed limits have been adjusted to 80 kph / 50 mph. This change affects the following track configurations:
  • – – Autodromo Internazionale Enzo e Dino Ferrari – Grand Prix
  • – – Autódromo José Carlos Pace – Grand Prix
  • – – Autodromo Nazionale Monza – Grand Prix
  • – – Circuit of the Americas – Grand Prix
  • – – Circuit Gilles Villeneuve
  • – – Circuit de Spa-Francorchamps – Grand Prix Pits
  • – – Hockenheimring Baden-Württemberg – Grand Prix
  • – – Hockenheimring Baden-Württemberg – Outer
  • – – Hungaroring Circuit
  • – – Nürburgring Grand-Prix-Strecke – Grand Prix
  • – – Red Bull Ring – Grand Prix
  • – – Silverstone Circuit – Grand Prix
  • – – Suzuka International Racing Course – Grand Prix

Pit Stop

  • Fixed an issue where engine temperatures and friction torque were not being reset until after repairs were complete, which could cause the engine to immediately blow again after repairs were done but before temperatures were reset.

New Damage Model

  • The mesh collision system has been updated to prevent colliding objects from stiffening up relative to their collision depth between each other. This was causing ground objects and wall objects to act more dense than intended, and could cause snagging or an excessively strong rebounding effect.
  • Fixed an issue where the pit crew could fail to jack-up a vehicle when using the New Damage Model.
  • Tires for vehicles using the new damage model should visually adjust to banked corners better.

Rendering

  • The maximum amount of darkness that can be applied by shadows has been adjusted.
  • – – This should prevent unrealistically dark shadows from overlapping shadow areas and from shadows cast at night.
  • Vehicle carbon fiber textures have been updated to work better with PBR shaders.
  • Fixed an issue where environment specular maps could sometimes not appear at night tracks.
  • Fixed an issue where environment specular maps carried the wrong intensity when transitioning from night to day or day to night.
  • Fixed an issue where jersey barriers could show flickering shadows depending on the camera angle.

Visual Effects

  • A tire rubber scuffing shader visual effect has been added to all cars. This effect is tracked locally across the width of the tire and will dull the “new tire” sheen through use. As tires continue to run on the track, highly cambered tires will appear rough in areas that touch the racing surface and remain shiny in areas that are raised.
  • Backfire ignition cut logic has been improved for a large variety of vehicles.
  • Tire smoke effects have been adjusted slightly.
  • Wing vortices may now appear when the conditions are right. This includes very high speeds and very high humidity. How long can you get them to stay?

Animation

  • Driver models that are using the animation blending system have been updated to ensure they display the correct model version based on camera distance whenever the camera is inside the cockpit. This change affects the following vehicles:
  • – – Audi R8 LMS
  • – – Ferrari 488 GTE
  • – – Ferrari 488 GT3 Evo 2020
  • – – Ford GT GT2/GT3
  • – – Indy Pro 2000 PM-18
  • – – Lucas Oil Off Road Pro 2 Lite
  • – – Lucas Oil Off Road Pro Trucks (ALL)
  • – – Porsche 911 R GT3
  • – – Radical SR8
  • – – SCCA Spec Racer Ford
  • – – Street Stock
  • – – [Legacy] Dallara DW12
  • – – [Legacy] Ferrari 488 GT3
  • – – [Legacy] Indycar Dallara – 2009

Audio

  • The Low Frequency Emission (LFE) Effect has been updated. A more aggressive low-pass filter is now deployed to remove high frequency sounds from the game audio channel.
  • – – Also, a new setting has been added to the [BassShaker] section of the “app.ini” file, “freqGameLowpass_Hz=” that allows you to fine tune the low pass filter if needed. The default value is 200.
  • Additional variance and diversity has been added to road debris sounds.

Spotter

  • The spotter calls for fuel estimates have been recalculated and are dramatically improved. The spotter uses the more accurate laps remaining estimate seen in the Fuel black box.
  • Spotter messages for damaged and broken front and rear wings, and bent suspension have been added.
  • – – This is currently only enabled for all winged open-wheel cars.
  • New Italian spotter calls have been added for the Marco Arcidiacono spotter pack.
  • The Italian Renzo A. Olivieri spotter pack has been updated with additional phrases.

User Interface

  • The Simulator UI now allows a zoom of up to 300% to better support very high resolution displays.
  • In the Garage, appropriate units are now displayed in dropdown menus instead of only values.

Monitor Configuration

  • Preliminary support for curved monitors has been added. The FOV calculator now works for them, along with improved 3-screen support.  Also a new render-per-view mode has been added which requests that a single curved screen (such as an ultrawide) be subdivided into three views, each rendered with individual projections. The new options for specifying the monitor types, selecting the 3-screen modes, and the FOV calculator have all been moved off from the main Graphics Options screen and onto a sub-dialog box accessible from that screen.

Controls

  • An option to use a second sequential control to go with the second throttle/brake/clutch controls has been added. This will make it easier to switch back and forth between paddle shifters and a sequential stick as well as making it easier to accommodate drivers with adaptive needs.
  • Fixed an issue that could cause pedals to vibrate incorrectly after a tire has been knocked off their car.

Force Feedback

  • The pedal and wheel rim vibration algorithms have been tweaked to better match the behavior of the Xbox controller.

Options

  • Fixed an issue where open wheel cars were leaving the steering wheel display screen behind when the “disable steering wheel” option was enabled.
  • Fixed a grammar error in the External Display Use language.

Telemetry

  • Variables have been added for “SessionJokerLapsRemain” and “SessionOnJokerLap” values.
  • New telemetry session strings, “ClubID” and “DivisionID”, have been added to match existing “ClubName” and “DivisionName” strings.

Cameras

  • The camera tool zoom slider is now inverted to match the behavior of the field of view slider.
  • Damping on camera zoom is now also disabled while editing the zoom value.

iRacing SDK

  • The system now properly detects and reports the current driver to the session string when watching a Replay of a multi-driver Session. Previously, only the first driver to join would be reported as being in the car.

CARS:

ARCA Menards Chevrolet Impala

  • Yokohama logos have been added to the contingency decal set.

Audi R8 LMS

  • Driver animations have been updated.

Audi RS 3 LMS

  • Tire compound parameters have been updated.
  • Aerodynamic mapping has been updated.
  • Vehicle weight and center-of-gravity have been adjusted slightly.
  • Rear toe adjustment range has been updated.
  • For the New Damage Model, yield limits on the nose area have been reduced in order to discourage hard bumping, and spring and damper strengths on both sides of the car have been rebalanced. Suspension droop has also been updated.
  • Opponent car gearing ratios have been updated to better match those of the player car.
  • Fixed an issue where the steering wheel was not rendering correctly when the “Show Static Steering Wheel” option was enabled.
  • iRacing setups have been updated.

BMW M4 GT3

  • Vehicle audio samples have been updated and remixed.
  • Driver animations have been updated.

BMW M4 GT4

  • Suspension components have been strengthened.

Chevrolet Corvette C6.R GT1

  • iRacing setups have been updated.

Chevrolet Monte Carlo SS

  • iRacing setups have been updated.

Dallara F3

  • iRacing setups have been updated.

Dallara iR-01

  • The dashboard display has been updated so it will show the pit limiter active color even when a warning is active.
  • For the New Damage Model, suspension mount properties have been updated.

Dallara IR18

  • Tire parameters for short tracks have been updated.
  • Aerodynamic properties have been improved while running at large ovals.
  • The aeroscreen support pillar transparency is now a toggle option in the garage.
  • Fixed an issue with telemetry when tire compounds were switched.
  • iRacing setups have been updated.

Dallara P217

  • Fixed an issue where the driver’s head orientation could be incorrect when their car was the focus car for some cameras.

Dirt Modified

  • (Big Block Modified) – iRacing setups have been updated.

Dirt Sprint Car

  • (305) – iRacing setups have been updated.

Dirt Street Stock

  • The New Damage Model has been enabled for this vehicle!

Dirt UMP Modified

  • Carbon fiber car textures have been updated.
  • iRacing setups have been updated.

Ferrari 488 GTE

  • Carbon fiber car textures have been updated.

Ferrari 488 GT3 Evo 2020

  • Carbon fiber car textures have been updated.

Ford Fiesta RS WRC

  • Yokohama logos have been added to the contingency decal set.

Ford GT GT2/GT3

  • Driver animations have been updated.

Ford Mustang FR500S

  • Brake bias has been moved forward slightly to increase stability.
  • iRacing setups have been updated.

Formula Renault 2.0

  • iRacing setups have been updated.

Formula Renault 3.5

  • iRacing setups have been updated.

Global Mazda MX-5 Cup

  • Updated the vehicle body panel damage mapping for improved accuracy.

Honda Civic Type R

  • NEW CAR!
  • The Honda Civic Type R is now available for purchase and use on iRacing!
  • – – Touring car racing remains one of the world’s most popular forms of road racing, combining approachable front-wheel drive cars with some of the most legendary circuits on the planet. The result is an aggressive, elbows-out form of road racing that proves to be just as much fun for the drivers behind the wheel as it is to watch for the fans in the seats. The Honda Civic Type R made its debut in 2018, and earned back-to-back Model of the Year awards on a global stage in 2019 and 2020. Boasting the same four-cylinder turbocharged engine as the roadgoing Civic Type R, the racing version puts out 340 horsepower. Campaigned around the world by various teams, North American fans may best recognize the Civic Type R for running the IMSA Michelin Pilot Challenge with teams like LA Honda World Racing and Atlanta Speedwerks.
  • – – Add the Honda Civic Type R to your iRacing garage from the iRacing Store, here: https://members.iracing.com/membersite/member/CarDetail.do?carid=147
  • The New Damage Model is enabled for this vehicle!

Hyundai Elantra N TC

  • NEW CAR!
  • The Hyundai Elantra N TC is now available for purchase and use on iRacing!
  • – – Touring car racing remains one of the world’s most popular forms of road racing, combining approachable front-wheel drive cars with some of the most legendary circuits on the planet. The result is an aggressive, elbows-out form of road racing that proves to be just as much fun for the drivers behind the wheel as it is to watch for the fans in the seats. Introduced in September 2020, Hyundai’s Elantra N became its latest touring car offering to customer teams around the world. Succeeding the i30 and Veloster touring cars that had made their debuts in previous seasons, the Elantra improves upon Hyundai’s existing technology with a brand new two-liter, turbocharged engine that produces 350 horsepower. The car made its IMSA Michelin Pilot Challenge debut in 2021, with Bryan Herta Autosport campaigning two cars.
  • – – Add the Hyundai Elantra N TC to your iRacing garage from the iRacing Store, here: https://members.iracing.com/membersite/member/CarDetail.do?carid=146
  • The New Damage Model is enabled for this vehicle!

Indy Pro 2000 PM-18

  • Some New Damage Model parameters have been adjusted, including:
  • – – Chassis stiffness has been increased to reduce the tendency for cars to get stuck together.
  • – – Side pods and nose pieces have been stiffened.
  • – – Angular hinge rates have been reduced dramatically.
  • – – Tire tread collision properties have been adjusted.
  • iRacing setups have been updated.

Kia Optima

  • Brake bias has been moved forward slightly to increase stability.
  • iRacing setups have been updated.

Lamborghini Huracán GT3 EVO

  • A duplicate dive plane has been removed from the interface model of this car.
  • Fixed an issue where a bottom nose clip was intersecting the vehicle body.

Lotus 49

  • iRacing setups have been updated.

Lotus 79

  • Level-of-detail parameters have been adjusted so that a higher quality cockpit model will appear more often based on camera distances.
  • iRacing setups have been updated.

Lucas Oil Off Road Pro 2 Lite

  • Vehicle specs have been adjusted to better balance course cut penalty applications for this vehicle.

Lucas Oil Off Road Pro Trucks

  • (ALL) – Vehicle specs have been adjusted to better balance course cut penalty applications for this vehicle.

McLaren 570s GT4

  • Suspension components and spring dampers have been strengthened to reduce damage from curb strikes.
  • Fixed some mesh seams on the cockpit door panels.

McLaren MP4-12C GT3

  • Driver animations have been updated.

McLaren MP4-30

  • Tire textures have been updated.
  • When conditions are right, this vehicle may now generate vortices.

Mercedes-AMG F1 W12 E Performance

  • NEW CAR!
  • The Mercedes-AMG F1 W12 E Performance is now available for purchase and use on iRacing!
  • – – The Mercedes-AMG Petronas Formula One Team has been the most dominant race team in the world over much of the past decade, winning seven World Driver’s and World Constructor’s Championships in a row from 2014-2020 thanks to the combined efforts of Lewis Hamilton, Nico Rosberg, Valtteri Bottas, and George Russell. For the 2021 season, the last before sweeping revisions to the competition formula, the team introduced the F1 W12 E Performance as its next heir to the throne. Powered by a 1.6-liter V6 hybrid capable of producing over 1,000 horsepower, the car was an evolution of the dominant W11 that had won all but four races the previous year. The W12 won with Hamilton on its debut in Bahrain and took victories in three of its first four starts, while also leading Hamilton to his milestone 100th career Grand Prix victory in a compelling Russian Grand Prix that saw rain fall in the race’s closing laps.
  • – – Add the Mercedes-AMG F1 W12 E Performance to your iRacing garage from the iRacing Store, here: https://members.iracing.com/membersite/member/CarDetail.do?carid=145
  • The New Damage Model is enabled for this vehicle!

Mercedes AMG GT3

  • The rollbar camera has been moved.
  • iRacing setups have been updated.

Modified – SK

  • (ALL) – The driver may now choose the material type for the A-pillar of the vehicle via the garage options, either plexiglass or sheet metal.
  • (ALL) – Windshield reflections have been updated.
  • (ALL) – iRacing setups have been updated.

NASCAR 1987 Class Cars

  • Body panel stiffnesses have been adjusted.
  • iRacing setups have been updated.

NASCAR Gander Outdoors Series Class Trucks

  • iRacing setups have been updated.

NASCAR Next Gen Class Cars

  • Car numbers have been moved forward and sponsor locations have been updated to match the 2022 ruleset.
  • Brake master cylinder and steering gear settings should now display both english and metric units in the garage, depending on the selected units. 
  • An average front rub block height sensor has been added to telemetry (cfridehight) to help with tuning ride heights.
  • Suspension pivots have been updated in order to fix a hub misalignment.
  • Fixed some display issues with tires at certain camera distances.
  • Fixed a rare issue that could occur where the rear tire changer could get stuck, and fail to progress with his work.
  • iRacing setups have been updated.

NASCAR Xfinity Series Class Cars

  • iRacing setups have been updated.

Porsche 718 GT4 Clubsport MR

  • Suspension components have been strengthened.

Porsche 911 GT3 Cup (992)

  • Fixed an issue with missing steering components behind the steering wheel when the “Show Driver Arms” option is enabled.
  • iRacing setups have been updated.

Radical SR8

  • iRacing setups have been updated.

SCCA Spec Racer Ford

  • Tire parameters have been updated slightly.
  • iRacing setups have been updated.

Silver Crown

  • iRacing setups have been updated.

Skip Barber Formula 2000

  • Driver animations have been updated.
  • Driver “shake” animation has been tuned to better reflect the actual forces acting on the body.

Subaru WRX STI

  • Yokohama logos have been added to the contingency decal set.

Super Late Model

  • iRacing setups have been updated.

USF 2000

  • Some New Damage Model parameters have been adjusted, including:
  • – – Chassis stiffness has been increased to reduce the tendency for cars to get stuck together.
  • – – Side pods and nose pieces have been stiffened.
  • – – Angular hinge rates have been reduced dramatically.
  • – – Tire tread collision properties have been adjusted.

VW Beetle

  • Rear collision parameters have been adjusted.
  • Yokohama logos have been added to the contingency decal set.

[Legacy] Dallara DW12

  • iRacing setups have been updated.

[Legacy] Ferrari 488 GT3

  • Carbon fiber car textures have been updated.

[Legacy] Mazda MX-5 Cup and Roadster

  • Driver animations have been updated. 
  • iRacing setups have been updated.

[Legacy] Pro Mazda

  • iRacing setups have been updated.

TRACKS:

Autodromo Internazionale Enzo e Dino Ferrari

  • Some missing blue cones and a merge line have been added.
  • Painted lines for the DRS Zone have been added.
  • Track limits have been updated.

Autódromo José Carlos Pace

  • DRS Zones have been updated.
  • Fixed an issue with a curb rumble material.

Autodromo Nazionale Monza

  • DRS Zones have been updated.

Barber Motorsports Park

  • Some missing blue cones and a merge line have been added.

Brands Hatch Circuit

  • Some missing blue cones and a merge line have been added.

Cedar Lake Speedway

  • Flash photography may now be seen at this track.

Charlotte Motor Speedway

  • The starting position for Time Attack has been updated.
  • Some surface seams in the tunnel, near Turn 4, and in pit lane have been patched.
  • AI Racing is now available at the following additional configurations: Roval, Roval – 2018, Roval Long, Legends Oval, Legends RC Oval Long, Legends RC Oval Medium, and Legends RC Oval Short.

Circuit of the Americas

  • DRS Zones have been updated.
  • Some missing blue cones and a merge line have been added.
  • Painted lines have been added for the DRS detection zone.

Circuit de Barcelona Catalunya

  • Painted lines have been added for the DRS detection zone.
  • The starting position for Time Attack has been updated.
  • Adjusted the final level-of-detail (LOD) distances for some objects. These should appear sooner and disappear later.

Circuit Gilles Villeneuve

  • Rules tab has been updated.
  • Track limits have been updated slightly.
  • DRS Zones have been updated.
  • Painted lines for the DRS Zone have been added.
  • Fixed some flickering texture issues near Turn 3.

Circuit de Spa-Francorchamps

  • DRS Zones have been updated.
  • Some missing blue cones and a merge line have been added.

Daytona International Speedway

  • Track textures and surfaces have received a significant update and now utilize PBR shaders.
  • SAFER Barrier foam inserts have been added.
  • Some tire walls near the chicane have been nudged slightly.

The Dirt Track at Charlotte

  • The ground tires have been softened and should no longer behave like concrete.

Five Flags Speedway

  • Fixed an issue where some dynamic lights were not rendering into the light map. The ambient light intensity values have also been adjusted to build a bit more contrast.

Hickory Motor Speedway

  • The visual popping that can occur as a camera changes distances from some Turn 1 objects has been reduced.
  • Flash photography may now be seen at this track.
  • Some new advertisements have been placed.

Hockenheimring Baden-Württemberg

  • A DRS deployment sign has been added for zone 1.
  • The starting position for Time Attack has been updated.
  • Some surface types for the interior areas of the track have been updated.
  • Some floating barriers have been grounded.

Hockenheimring Baden-Württemberg – Porsche Experience Center

  • NEW TRACK!
  • – – The Porsche Experience Center (PEC) is a multi-configuration racetrack/time trial track housed within the infield of Hockenheim. It is available as a free upgrade to all current and future owners of Hockenheimring Baden-Württemberg. Additional information on the real world PEC can be found here: https://www.porsche-experiencecenter-hockenheimring.de/en/
  • The Porsche Experience Center include four track configurations:
  • – – Hockenheimring Baden-Württemberg – PEC – East
  • – – Hockenheimring Baden-Württemberg – PEC – Handling
  • – – Hockenheimring Baden-Württemberg – PEC – Outer
  • – – Hockenheimring Baden-Württemberg – PEC – West
  • Add Hockenheimring Baden-Württemberg, and the Porsche Experience Center, to your iRacing landscape from the iRacing Store, here: https://members.iracing.com/membersite/member/TrackDetail.do?trackid=390

Homestead Miami Speedway

  • AI Racing is now available at the Indy Oval configuration!

Hungaroring Circuit

  • DRS Zones have been updated.
  • The shape of the exit curbing at Turn 4 has been improved.
  • Race control will no longer require drivers remain in pacing order after leaving the racing surface to enter pit lane.
  • The starting position for Time Attack has been updated.

Indianapolis Motor Speedway

  • AI Racing is now available at the following additional configurations: Oval and IndyCar Oval.

Irwindale Speedway

  • Night lighting is now officially available at this track.
  • Flash photography may now be seen at this track.
  • (Figure Eight Jump) – Fixed an issue with the display name of this track.

Knockhill Racing Circuit

  • NEW TRACK!
  • – – Knockhill Racing Circuit is now available for purchase and use on iRacing!
  • Knockhill Racing Circuit includes six track configs: International, International Reverse, National, National Reverse, Rallycross, and Tri-Oval.
  • – – Based in Fife, Scotland, Knockhill Racing Circuit is Scotland’s premier motorsports venue. The 1.267-mile road course was formed by connecting service roads to a mineral railway that had been out of service for more than 20 years, and has been a regular host of both professional and amateur British and Scottish racing events ever since its opening in 1974. Knockhill packs a big punch in a small space, not only for its numerous track layouts, but also for being the United Kingdom’s first track to gain certification to run in both directions in the modern era in 2012. Between its International and National layouts, a half-mile tri-oval, and an interior section utilized for rallycross and supermoto racing, its utility for just about any type of racing imaginable has been proven time and again. The International layout, however, is the best known, as it’s used for top-tier events like the British Touring Car and Superbike Championships. Knockhill features nine corners and over 120 feet of elevation changes on its main layout, with lengthy straightaways both leading into and out of the final corner, known as Taylor’s hairpin. Aside from racing, demonstration runs in Formula 1 cars and driving experiences ranging from the world’s top supercars to entry-level cars for junior drivers are mainstays of the track’s annual program.
  • Add the Knockhill Racing Circuit to your iRacing landscape from the iRacing Store, here: https://members.iracing.com/membersite/member/TrackDetail.do?trackid=423
  • AI Racing is available at the following configurations: International, International Reverse, National, and National Reverse.

Long Beach Street Circuit

  • Track surface bumps in Turn 1 and the hairpin have been addressed.
  • Collision parameters for tirewalls and jersey barriers have been improved.
  • Curbs for the final turn have been improved.

Mid-Ohio Sports Car Course

  • (Oval and Alt Oval) – Vehicles will now load with road course tires at these track configurations.
  • Some missing blue cones and a merge line have been added.

Mount Panorama Circuit

  • Some missing blue cones and a merge line have been added.

Mount Washington Auto Road

  • The “Don’t Spill the Water” Award has been suspended.

Nashville Fairgrounds Speedway

  • AI Racing is now available at the Oval configuration!

Nürburgring

  • DRS Zones have been updated.
  • Some missing blue cones and a merge line have been added.
  • A janky cone has been righted.
  • Fixed some flickering issues with some BMW signs.

Nürburgring Grand-Prix-Strecke

  • Level-of-Detail settings have been adjusted for some grandstands and poles to prevent visual popping as the camera changes distances from these objects.

Oran Park Raceway

  • Some missing blue cones and a merge line have been added.
  • Improved some bridge shadows.
  • Some terrain seams have been patched.

Oulton Park Circuit

  • Some missing blue cones and a merge line have been added.

Phillip Island Circuit

  • Several track bumps have been smoothed.
  • ARMCO barriers in pit lane have been adjusted.
  • Fixed an issue where some rumble strips were not behaving correctly.
  • Fixed an issue where some skid marks could appear extra glossy.

Phoenix Raceway

  • Lightmaps have been updated.
  • Flash photography may now be seen at this track.

Red Bull Ring

  • DRS Zones have been updated.
  • Race control will no longer require drivers remain in pacing order after leaving the racing surface to enter pit lane.
  • The starting position for Time Attack has been updated.

Road America

  • Some missing blue cones and a merge line have been added.

Sebring International Raceway

  • Some missing blue cones and a merge line have been added.

Silverstone Circuit

  • DRS Zones have been updated.
  • Specialized track limits have been re-enabled.
  • (Grand Prix) – The penalty for course cutting has been increased.
  • Race control will no longer require drivers remain in pacing order after leaving the racing surface to enter pit lane.
  • A painted line has been added for the DRS detection checkpoint.
  • The starting position for Time Attack has been updated.

Summit Point Raceway

  • (Jefferson Circuit) – The curbs at Turn 2 and Turn 4 have been adjusted.

Watkins Glen International

  • NEW FULLY UPDATED TRACK!
  • – – Watkins Glen International has been remodeled from the ground up, using current laser scan date and photo reference. This update includes all new PBR materials and graphical updates for the track and many surrounding objects.
  • Watkins Glen International includes four track configs: Cup, Boot, Classic Boot, and Classic.
  • – – Just south of Seneca Lake, amidst the rolling vineyards and woodlands in Upstate New York’s Finger Lakes region, sits a shrine of American motorsport. Watkins Glen International is more than just a racetrack. It is the birthplace of post-war road racing in North America, a worthy test of some of the best drivers to ever sit in a racecar. Today, The Glen hosts the NASCAR Cup and Xfinity Series, as well as a six-hour crown jewel of the IMSA WeatherTech SportsCar Championship, Sports Car Club of America professional and amateur racing, ARCA Menards Series, and a major vintage race meet. It has also been home to major concerts and other festivals. Over the years The Glen has been lengthened once and continually upgraded. Four different configurations of the track are available to iRacing members, and a lap around today’s Grand Prix circuit still incorporates much of the original layout. The first turn is known as “The 90,” a right-hander and a good place to pass. Then it’s up toward “The Esses,” a series of three fast, sweeping apexes leading onto the back straight. The cars reach their top speed here, before hard braking for the bus stop at the end of the straight. Here, the track deviates from its original circuit for “The Boot,” a hammerhead-shaped up-and-downhill section of track added in 1971. Turn 9, where The Boot rejoins the original circuit, is another fairly quick lefthander, tricky because it’s off camber, followed by the even quicker Turn 10, an almost flat-out left-hander. The last corner (Turn 11) is another fast right-hander that leads out onto the front straight. Racing first came to The Glen in 1948 in the form of the Watkins Glen Grand Prix, an SCCA-sanctioned event that ran on a more than six mile course over the back roads of the town. The success of that event eventually led to the construction of a permanent track, the resulting product a little more than a third in length of the original street course. In 1957, the track hosted its first race, a NASCAR Grand National Series event won by Buck Baker over Fireball Roberts. The following year, Formula Libre showed up, and, not long after that, Watkins Glen hit the big time. In 1961, Formula 1 came to the little town by the lake, bringing with it some of the most legendary names in motor sports. For the next two decades, the home of the United States Grand Prix was Watkins Glen. The early eighties saw some tough times for The Glen: F1 held its last race there in 1980, and it was closed to all but spectator-free SCCA meets for two years, but the track would recover soon enough under new ownership. In 1986, NASCAR’s top series returned to The Glen, and with it, a whole new renaissance for the track began. A longtime mainstay of the iRacing track library, Watkins Glen received an all-new scan and updates in time for 2022 Season 1. All four of its previous layouts have been fully updated with new surface data and artwork, giving one of America’s most popular road courses a fresh new look on the service.
  • This 2021 version completely replaces the previous version.
  • – – The previous version has been retired with this deployment – only the 2021 version is now available.
  • – – All users who owned the previous version have been granted ownership of the 2021 version for free!
  • – – Add Watkins Glen International to your iRacing landscape from the iRacing Store, here: https://members.iracing.com/membersite/member/TrackDetail.do?trackid=56
  • AI Racing is now available at all track configs for this track: Cup, Boot, Classic Boot, and Classic.

WeatherTech Raceway Laguna Seca

  • The pace car driver has been trained for entering the pit lane without hitting the wall.

World Wide Technology Raceway

  • AI Racing is now available at the Oval configuration!