Following the launch of F1 Manager 2022 on the 25th August digitally or 30th physically, its first post-release patch landed on 31st for PC. Now, as of today (5th September), this update is also available for PlayStation and Xbox players.
Update 1.6 is sizeable, with a long list of changes to small items. The vast majority of tweaks are to the visuals. While the majority of gameplay is within menus and you can just view a circuit tracker above 4x speed, F1 Manager 2022 does add a fully 3D-modelled representation of a race day.

Now, floating tyres within cutscenes, underground cameras, doubled-stacked pitstop issues and the liveries for both Scuderia AlphaTauri and Oracle Red Bull Racing cars have all been zapped, according to the patch notes.
Cars should no longer teleport after a retiring mid-race.
Another key element to the title’s presentation is the punditry provided by David Croft and Karun Chandhok. Now, when drivers are at the back of the grid, the issue where they would sometimes say they were at the front has been rectified.
There are fixes to the simulation, too, such as newly fitted gearboxes now wearing at the correct rates, a balancing of Zandvoort track incidents and a reduced car performance impact of adding ‘Focus’ to new part designs. Instances of game crashes and soft locks should also be reduced.

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