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F1 Manager 2022’s first post-release patch now available on all platforms 

F1 Manager 2022’s first post-release patch now available on all platforms

F1 Manager 2022’s Update 1.6 fixes some visual idiosyncrasies, helps with overall game stability and adds one, small, new feature. Available now on PC, Xbox and PlayStation.

Following the launch of F1 Manager 2022 on the 25th August digitally or 30th physically, its first post-release patch landed on 31st for PC. Now, as of today (5th September), this update is also available for PlayStation and Xbox players. 

Update 1.6 is sizeable, with a long list of changes to small items. The vast majority of tweaks are to the visuals. While the majority of gameplay is within menus and you can just view a circuit tracker above 4x speed, F1 Manager 2022 does add a fully 3D-modelled representation of a race day. 

F1 Manager 2022, Verstappen crash, update 1

Now, floating tyres within cutscenes, underground cameras, doubled-stacked pitstop issues and the liveries for both Scuderia AlphaTauri and Oracle Red Bull Racing cars have all been zapped, according to the patch notes. 

Cars should no longer teleport after a retiring mid-race. 

Another key element to the title’s presentation is the punditry provided by David Croft and Karun Chandhok. Now, when drivers are at the back of the grid, the issue where they would sometimes say they were at the front has been rectified. 

There are fixes to the simulation, too, such as newly fitted gearboxes now wearing at the correct rates, a balancing of Zandvoort track incidents and a reduced car performance impact of adding ‘Focus’ to new part designs. Instances of game crashes and soft locks should also be reduced. 

There’s also the addition of a small new feature. All-time records for the highest ever income in a season and the highest ever team rating, are now stored in-game via the Player Profile. 

The full changelog is below, and we’ll keep you updated as to when further updates arrive.

F1 Manager 2022 – UPDATE 1.6 Changelog

AI 

  • Further adjustments to AI teams’ behaviour when signing reserve drivers 

Cars 

  • Fixed Alpha Tauri livery appearing offset from car body 
  • Fixed issue with livery appearance on Scuderia AlphaTauri and Oracle Red Bull Racing cars 

Car Parts and Development 

  • Fixed issue causing any newly-fitted gearboxes to incorrectly inherit the wear/damage levels of the previous gearbox 
  • Reduced car performance impact of adding ‘Focus’ to new part designs  

Cutscenes 

  • Fixed instances of floating tyres appearing during some cutscenes 
  • Fixed issue causing the cutscene camera to sometimes appear underground 
  • Fixed issue that caused commentary to mention drivers being at the front of the grid, when they were at the back of the grid 

Pit Stops 

  • Fixed visual issues when a team ‘double stacks’ their pit stops  

Player Profile 

  • All-time records for the highest ever income in a season, and the highest ever team rating, are now stored in-game 

Race Simulation 

  • Fixed the issue of incomplete laps times being included when looking for the fastest qualifying lap 
  • Fixed an issue causing cars to repeatedly teleporting back to the garage after a DNF 
  • Yellow flags will no longer be shown for cars already returned to the garage after the chequered flag 
  • Fixed issue where drivers who had only completed their out lap are listed at the top of the standings after a Practice session 
  • Further balancing of potential track incidents at Zandvoort 
  • Fixed an issue causing tyres to be treated as ‘fresh’ tyres when comparing the lap time and ‘life time’ in Qualifying options screen  

Stability/Performance 

  • Fixed crash that could occur when attempting to launch the game on PC 
  • Fixed hard lock that could occur during the ‘lights out’ sequence at the start of a race 
  • Increased performance when advancing time when playing later seasons 
  • Fixed a softlock in onboarding if the Race Preparation tutorial is started whilst the car part fitting tutorial is in progress 
  • Fixes for instances of a soft lock that could occur during replays 

Source: Frontier Developments

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