By Thomas Harrison-Lord and Justin Melillo, with photography from Ross McGregor
An update is coming soon for Assetto Corsa Competizione racers that have migrated over to the next generation of PlayStation and Xbox consoles. Per the 505 Games website, both the PlayStation 5 and the Xbox Series X|S consoles have updates lined up for ACC that will hopefully ease some of the growing pains that Kunos Simulazioni and 505 Games have faced in bringing the game to those machines.
To start with, Multiplayer issues have been addressed for both consoles. While, in our experience, the private lobbies worked without issues, other players were having inconsistencies and issues with transitioning properly. Those have been addressed.
Another issue includes the rear-view mirror on the consoles. Many users were not happy with the vast amount of pixelation, with mirror images producing in low resolution and blurry. Hopefully the updates will make it a viable source, although frame rate stability will likely need to be kept in mind when adjusting.
One of the biggest issues on the PS5 version was an issue where the throttle stopped working when cycling the car electronics menu while on track.
Also, for both versions, the BMW M4 headlight beams didn’t really do what was intended and light the environment during night sessions. Those issues will both be resolved in the upcoming patch.
These versions both released on the v1.7 edition of the platform, as opposed to the v1.8 that was out for PC players. Whether the differences in editions had anything to do with anything, it’s likely a bit tougher in this case to match the issues as they run on different versions.
While we’re happy to see a simulation platform available for next generation console players, the issues that ACC faced on the consoles were definitely tough to see. It was just a few tweaks away from being right up there with the best of them, including the PC edition of the game.
These visuals and physics are exemplary nonetheless, and we can’t wait for these fixes, the eventual v1.8 physics, and the Challengers Pack DLC to come the way of the PS5 and Xbox Series X|S consoles.
Check out the full expected patch notes below. If these fixes will be bringing you into the series finally, check out our Traxion.GG beginner’s guide just above that. Keep it pinned for when the updates do finally drop, and let us know in the comments what you’re most looking forward to see fixed for the console edition of ACC.
PlayStation 5 Expected Patch Notes
- Improved the throttle deadzone UI with sliders to enhance clarity.
- Boot Sequence – Unreal Engine logo displayed as ACC thumbnail in PS5 menu and twice during boot sequence.
- Better Private Lobby connection management.
- Bindable LT/RT(L2/R2) wheel triggers.
- Improved the CSL Elite and DD Pro to allow for stronger FFB.
- Bronze/Silver/Gold trophies fix.
- Global – Area close to the outer pitwall on track is recognised as pitlane area.
- BMW M4 – Headlight beam does not light up environment far in front, this is now fixed.
- A core dump was generated when the guest user exits “multiplayer” mode in the Japanese version of ACC
- UI – Setting AI number to 30 still triggered unused CPU usage warning message, this is fixed.
- Championship – Fixed being unable to resume saved British GT championship from the main menu.
- Crash – Application crashed when attempting to join a CP server where the track is from a DLC which is not owned by the account.
- Traces are visible behind the vehicle when accelerating.
- Multiplayer – Fixed the missing forced DSQ when relevant penalties have been incurred.
- Multiplayer – Fixed the issue where starting as a spectator in a private lobby caused button functionality change in MP and SP.
- Fixed the inconsistency between the amount of time selected and actual time shown of Free Practice in a Private Lobby.
- Multiplayer – User does not transition to a Private Lobby when accepting an invite while in a Single Player session.
- Fixed issue where the throttle input cuts out when opening the “Car electronics” menu while driving.
- Audio – The intro sequence music overlaps the menu music upon starting the tile.
- Multiplayer – Lap counter was frequently not functional.
- Rear view mirror visuals have been improved
Xbox Series X/S Expected Patch Notes
- Improved the throttle deadzone UI with sliders to enhance clarity.
- Better Private Lobby connection management.
- Bindable LT/RT(L2/R2) wheel triggers.
- Improved the CSL Elite and DD Pro to allow for stronger FFB
- Modify FFB on Thrustmaster wheels.
- Global – Area close to the outer pitwall on track is recognised as pitlane area.
- BMW M4 – Headlight beam does not light up environment far in front, this is now fixed.
- Players are returned to the front end when accepting an invite to a custom session during matchmaking to public session.
- UI – Setting AI number to 30 still triggers unused CPU usage warning message, this is fixed.
- Crash – A fix to stop persistent crashes for client users when quitting a private lobby via the pause menu has been added.
- Championship – Fixed being unable to resume saved British GT championship from the main menu.
- Title Quality for Submission: The title toggles the Mute Voice Chat setting when selecting Start As Driver in a Private Multiplayer Lobby, preventing the user from proceeding into active gameplay.
- Title Stability: Game crashed when sign out change occurs.
- Crash – Application crashed when attempting to join a CP server where the track is from a DLC which is not owned by the account.
- BMW M4 GT3 – Changed the missing images of car in setup menu.
- Crash – One-off crash when scrolling through the track selection list in Private Lobby.
- HUD/Multiplayer – The HUD was replaced with end-of-session message widget at expiry of main session timer even though a user was on a valid flying qualifying lap.
- Multiplayer – Fixed the missing forced DSQ when relevant penalties have been incurred.
- Multiplayer – Fixed the issue where starting as spectator in a private lobby causes button functionality change in MP and SP.
- Fixed the inconsistency between the amount of time selected and actual length of Free Practice in a Private Lobby.
- Multiplayer – The user did not transition to a Private Lobby when accepting an invite while in a Single Player session.
- Profiling mode warning did not disappear from screen after enabling profiling mode.
- Audio – The intro sequence music overlaps the menu music upon starting the tile.
- Multiplayer – Lap counter was frequently not functional.
- Rear view mirror visuals have been improved
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