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Moving away from the super-serious world of licenced IMSA content, a fun distraction for Automobilista 2 will be released “in time for the weekend.” – transpiring as Friday 14th March 2025.
That’s according to developer Reiza Studios, which has been working on the semi-fictional 600hp beasts.
Similar to a real-world formula created by Robby Gordon, and a throwback to a vehicle part of the original Automobilista lineup, these new Super Trophy Trucks are fitted with robust suspension to handle massive air.
To make the most of their setup, specialised ramps are placed around recognisable circuits – 12 dedicated layouts on existing tracks will be part of this content pack.

Entitled Adrenaline Pt2, a follow-up to 2023’s Pt1 that included rallycross cars and venues, the trucks and ramp layouts will be priced at $7.99.
For those who already own the original Season Pass or Premium Expansion Pack, there’s no additional fee.
“We have spent a lot of time and efforts into doing justice to these crazy machines and the unique experience racing them provides; they are like nothing you have ever experienced in a racing sim – great fun but slightly terrifying especially in VR!” said a post by the studio’s lead, Renato Simioni.
Next, back to endurance racing
For those more interested in the less-silly cars, the next new content is said to return to the endurance racing scene across GTP, GT3 and GT4.
Some of these models will include a ‘premium manufacturer’ debuting within Automobilista 2. Brands such as Acura and Aston Martin are presently absent, but let’s find out later in the year.

Automobilista 2 V1.6.4 patch notes
The riotous beasts arrive alongside some general quality of life changes in the form of a V1.6.4 platform update.
For those with 12GB of RAM, the recently enhanced single-player grid size of up to 48 cars (plus enhanced wet AI performance and mistake scalars) can now be used in the championship mode. The AI is said to have seen ‘calibration’ changes when running on cold tyres.
Contemporary GTP and GT classes will receive a claimed tyre model revision, slick rubber will be less effective in damp conditions and the Audi and Lamborghini GT3 cars have been muted via a Balance of Performance change.
CONTENT
- Added Super Trophy Truck series & 12 dedicated STT layouts (part of Adrenaline Pt2 DLC)
GENERAL
- Added 48-max grid size support for Championship mode (requires minimum 12GB RAM)
- Fixed issue where requesting a pitstop via the ICM menu would fail in some cases
- Revised LiveTrack rubber laydown to better reflect current tire load and slip and reduce differences between player and AI vehicles
- Replaced all instant DQs from formation lap and rolling start infringements with drive-through penalties
- Removed start light countdown in rolling starts to make green light less predictable (lights now go from all red directly to green)
- Corrected penalties being awarded while the AI is in control of player car during rolling start, formation laps, and in auto rolling start modes
- Fixed issue where fuel wouldn’t be added to the player vehicle during a pitstop when the rules allowed refuel and the player had a fuel value set in the strategy
- Fixed particles producing jagged edges around geometry when using lower particle detail settings
- Performance optimization on CPU-render logic related to environment maps.
- FFB loop optimization pass
- Physics now default to running in 4 CPU treads instead of previous 2
UI & HUD
- Separated ‘Suspension’ from ‘Mechanical’ and added a new ‘Aero+Suspension’ option for pit strategy repair shortcuts of ICM menu to allow repair without the lengthy cost of brake/engine replacement
- Fixed non-karting presets incorrectly listing kart layoutts; Excluded Oval / Dirt / Kart layouts from listing in ARC Camaro & F-Inter presets
PHYSICS
- Minor tire tread adjustments to LMDh/GTP, LMP2 (both gens), DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, Lamborghini Super Trofeo, Copa Montana, Hypercars, Supercars, Caterham 620R, Superlight, Supersport, ARC Camaro
- Further adjustments to slick compounds´ sensitivity to wet surface
- Slightly increased default rear wing setting for various GT3 cars, Ginetta G55 (all variants),
- GT3 Gen2: Further BoP pass to V10 powered models; Corrected error in Lamborghini Low Downforce variant giving it an extra 4% power
- Montana: Fixed excessive engine sensitivity to frontal damage
- Mercedes EVO2 DTM Gr.A: Corrected error in rear left tire pressure setting
- Lotus 23: Reduced rear brake cooling
- Audi R8 GT4: Revised FFB
AI
- Adjusted AI behaviour so that if it runs into another car and is held up in the first or second sector of a hotlap in practice or qualifying, it may either re-engage outlap behavior to open a gap for another hot lap or return to pits (if late into its stint)
- Adjusted logic which AI drivers follow when leaving pits in practice & qualifying to minimise issues with intense traffic early on the sessions
- Added AI Wet Skill Scalar and AI Mistake Multiplier options to championship overview screen
- General calibration pas to AI performance losses with cold tires particularly under cold environment temperatures
- Calibrated AI simulated session times for F-USA Gen1 & Gen2 (all variants)
- ARC Camaro: AI calibration pass; further adjustment to prevent AI cars from rolling when hitting high curbs
- Brabham BT46: Adjusted AI undertrayd physics to mitigate lower performance vs player in this car
- F-USA (All Gens): Calibrated AI simulated session times
- AI calibration pass for Super V8, Copa Montana, GT4
AUDIO
- Changed “Opponent Samples” option to “Sound Detail” as it now also affects environmental effects
- Fixed trackside and chase cam engine sound pitch for Stock Car Brazil 2019 and Metalmoro AJR Chevrolet V8
TRACKS
- Imola: Fixed player auto pitstop function not disabling after leaving the pitlane; Rebuilt the pitbox and garage layout
VEHICLES
- Updated pit limiter display: BMW M4 GT3, Corvette Z06.R, Mclaren GT3 Evo, Lambo GT3 Evo2, Porsche 992 GT3R; BMW M Hybrid, Porsche 963; Porsche GTE
- BMW M4 GT4: Fixed calipers and chassis vertex AO issue
- Porsche 963: added colored pit lights
- Oreca 07: Fixed wrong interior light mapping
- Corvette C3 RC: Fixed paint mapping
- Swift 009C: Adjusted driver gear change animation
- Lola T98: Adjusted engine 3d mesh pivot; Adjusted suspension 3d mesh position in showroom mode
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