Bigger multiplayer playlist rewards, removal of a downgrading exploit and skipping songs when in a race – there is a suite of quality-of-life changes coming to Need for Speed Unbound in Volume 2.
We get called a ‘s*** driver’ by the police radio, add neon to our cars and escape overly long police chases. It’s Need for Speed, only this time, in a higher resolution.
We spoke to Criterion Games’ Creative Director Kieran Crimmins about the studio’s decision to focus development of Need for Speed Unbound on the latest generation of consoles, forgoing both the PlayStation 4 and Xbox One.
Criterion Games stalwart and Need for Speed Unbound Creative Director Kieran Crimmins has explained how the former DIRT 5 team helped the latest title’s latter stages of development.