So, we decided that it would be a great idea to speak to someone who helped create it.
Joining Thomas Harrison-Lord this week is Kieran Crimmins, Criterion Games’, and therefore Unbound’s, Creative Director.
We discuss why the game isn’t on PlayStation 4 or Xbox One, where the inspiration for the unique art style came from and how development progressed through Battlefield-related pauses and Codemasters Cheshire’s involvement.
You’ve played Unbound, now hear how it was developed.
Don’t forget you can email [email protected] if you have any questions about sim racing cockpits you’d like us to answer.
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