Creating Need for Speed Unbound with Criterion’s Kieran Crimmins | Traxion.GG Podcast S5 E16

Thomas Harrison-Lord
Criterion Games’ Kieran Crimmins explains how Need for Speed Unbound was created and the biggest developmental challenges.
Creating Need for Speed Unbound with Criterion’s Kieran Crimmins | Traxion.GG Podcast S5 E16

We, at Traxion.GG, happen to think Need for Speed Unbound is the best entry in the street-racing series for a generation.

So, we decided that it would be a great idea to speak to someone who helped create it.

Joining Thomas Harrison-Lord this week is Kieran Crimmins, Criterion Games’, and therefore Unbound’s, Creative Director.

We discuss why the game isn’t on PlayStation 4 or Xbox One, where the inspiration for the unique art style came from and how development progressed through Battlefield-related pauses and Codemasters Cheshire’s involvement.

You’ve played Unbound, now hear how it was developed.

Don’t forget you can email [email protected] if you have any questions about sim racing cockpits you’d like us to answer.

If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

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