Redout 2’s latest update adds new HUD, revised cameras
If Redout 2 wasn't fast enough already, a new update has heightened the face-melting performance thanks to a new HUD and camera improvements. PC only, for now.
In what is the first major update for Redout 2 since its launch in June, the PC version of the anti-gravity racing game has received significant changes today, 9th August 2022.
Chief of which is a new heads-up display when racing at over 600mph. The main change is a slicker way of displaying your ship’s health meter and temperature – the two meters are now horizontally opposed as opposed to stacked.
Redout 2 original HUDRedout 2 new HUD
The game’s difficulty has also been tweaked. In our experience, while we love the hardcore challenge Redout 2 delivers, sometimes the difficulty wasn’t quite consistent enough. Hopefully, this is now smoothed over a little.
Other key refinements include camera angles that, and we quote, “allow for a better sensation of speed and control”, events on the main hub now showing which rewards can have been unlocked and fewer dropped frames when ships explode.
There’s also a suite of smaller changes, which we’ve listed below thanks to the Saber support website.
Of note, these changes are not present for the Nintendo Switch, Xbox or PlayStation versions of the game, yet. In fact, apart from a June update that altered the difficulty of the fiendishly difficult Rookie Academy, there have been no further Switch or PlayStation revisions.
We’ll hopefully let you know when that is no longer the case.
Redout 2 PC update, 9th August 2022, changelog
New Features
New HUD implemented, this new one completes our aesthetic vision of racing at crazy speeds!
General
General visual improvements and bug fixing on all environments
Minor addition of visual elements across different environments
Additional performance optimizations
Fixed ship explosions from dropping frames
Tuned game difficulty
Fixed crashes for first-time players
Fixed instances where the ground would clip through the racetrack on different environments
Fixed an instance in which sometimes the track is displayed as inactive after the player uses time rewind
Fixed collisions with track and terrain in many different environments
Fixed to AI behaviors and respawns in many different tracks
Fixed a fatal error for PC users who launched the game without internet connection
Fixed leaderboard errors on PC
Fixed Tartarus Reverse tracks AI navigation and player respawn positions
Gameplay
Tuned the gameplay cameras to allow for a better sensation of speed and control
Record times for both “Speed” and “Time Attack” modes in various Career events made easier to achieve to allow for a more enjoyable experience across all levels of skill
Star requirements for progression lowered globally*
UI
Events now show what rewards are unlocked
Fixed some localization errors displayed in the UI
Added additional animations to the UI when moving across windows
Added missing button icons for several hints in Cinematic race in Turkish
Fixed some pilot names not translated into Japanese
Updated the indicator for customization unlocks to make it more clear when new aesthetic pieces are available
Unlocked pieces are now displayed first when navigating visual component menus
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