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Redout 2’s latest update adds new HUD, revised cameras

Redout 2's latest update adds new HUD, revised cameras 02

If Redout 2 wasn’t fast enough already, a new update has heightened the face-melting performance thanks to a new HUD and camera improvements. PC only, for now.

In what is the first major update for Redout 2 since its launch in June, the PC version of the anti-gravity racing game has received significant changes today, 9th August 2022.

Chief of which is a new heads-up display when racing at over 600mph. The main change is a slicker way of displaying your ship’s health meter and temperature – the two meters are now horizontally opposed as opposed to stacked.

Redout 2 original HUD 02
Redout 2 original HUD
Redout 2 new HUD
Redout 2 new HUD

The game’s difficulty has also been tweaked. In our experience, while we love the hardcore challenge Redout 2 delivers, sometimes the difficulty wasn’t quite consistent enough. Hopefully, this is now smoothed over a little.

Other key refinements include camera angles that, and we quote, “allow for a better sensation of speed and control”, events on the main hub now showing which rewards can have been unlocked and fewer dropped frames when ships explode.

There’s also a suite of smaller changes, which we’ve listed below thanks to the Saber support website.

Of note, these changes are not present for the Nintendo Switch, Xbox or PlayStation versions of the game, yet. In fact, apart from a June update that altered the difficulty of the fiendishly difficult Rookie Academy, there have been no further Switch or PlayStation revisions.

We’ll hopefully let you know when that is no longer the case.

Redout 2 PC update, 9th August 2022, changelog

New Features

  • New HUD implemented, this new one completes our aesthetic vision of racing at crazy speeds!

General

  • General visual improvements and bug fixing on all environments
  • Minor addition of visual elements across different environments
  • Additional performance optimizations
  • Fixed ship explosions from dropping frames
  • Tuned game difficulty
  • Fixed crashes for first-time players
  • Fixed instances where the ground would clip through the racetrack on different environments
  • Fixed an instance in which sometimes the track is displayed as inactive after the player uses time rewind
  • Fixed collisions with track and terrain in many different environments
  • Fixed to AI behaviors and respawns in many different tracks
  • Fixed a fatal error for PC users who launched the game without internet connection
  • Fixed leaderboard errors on PC
  • Fixed Tartarus Reverse tracks AI navigation and player respawn positions

Gameplay

  • Tuned the gameplay cameras to allow for a better sensation of speed and control
  • Record times for both “Speed” and “Time Attack” modes in various Career events made easier to achieve to allow for a more enjoyable experience across all levels of skill
  • Star requirements for progression lowered globally*

UI

  • Events now show what rewards are unlocked
  • Fixed some localization errors displayed in the UI
  • Added additional animations to the UI when moving across windows
  • Added missing button icons for several hints in Cinematic race in Turkish
  • Fixed some pilot names not translated into Japanese
  • Updated the indicator for customization unlocks to make it more clear when new aesthetic  pieces are available
  • Unlocked pieces are now displayed first when navigating visual component menus

Audio

  • Added Dynamic Mix improvements
  • Health recharge sound is now less aggressive
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