It last created NASCAR Heat 4, before Motorsport Games took the reins for Heat 5 and the ill-fated NASCAR 21: Ignition.
“Ever since I joined iRacing, I knew there was a chance that I would be able to revisit the NASCAR licence,” said Rich Garcia, Senior Vice President and General Manager at iRacing’s Minnesota outpost, formerly Monster Games.
“I was so thrilled about it, that I met with the lead designer. We spent a year ahead of time working on design every single day to try to see if we can make the best NASCAR product that we’ve ever done.”
That’s quite the claim, with 2002’s Dirt to Daytona and the Heat games revered by fans of America’s premier stock car category.
It also possibly hints at a development curve that extends back further than the licence-acquiring process.
No, this is not a scene from The Office…
NASCAR 25 is seemingly console-only, much like Monster and iRacing’s World of Outlaws: Dirt Racing series and will use, perhaps controversially without seeing gameplay, the Unreal Engine for graphics – a technology that some racing game studios have moved away from in recent years.
“We’ve got iRacing laser-scanned assets, we’ve got the iRacing physics experts, you put all of that together and we have the perfect recipe for success,” said John Schneider, Director of Development and Production.
During the five-minute talking-head promotional video, no clear shots of the game are provided, although the console emphasis is clear with a PlayStation 5 DualSense device on show on numerous occasions.
Ultimately, this is just words. Finely crafted words – we’ll see how the game progresses and if it walks the walk next year.
NASCAR 25 game at a glance
Developed by iRacing Minnesota aka Monster Games
Will mix Unreal Engine graphics with property physics
Set to make use of some existing iRacing assets
Possible PlayStation and Xbox only, 2025 release window
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