In one of those double-take, spit out my morning coffee moments, iRacing announced on Tuesday that it had acquired longtime video game developer Monster Games. It hasn’t even been two weeks since the announcement of its first acquisition at Orontes Games, but iRacing is ringing in the new year strong with two big developers now secured in their corner of the racing game market.
You may know Monster Games from its work on recent tiles like SRX: The Game, Tony Stewart’s All American Racing, and from their work with the NASCAR Heat franchise. In past years, Monster Games has also worked on one of my favorite games of all time, Dirt to Daytona. Both the SRX and Tony Stewart games run off of the same Unity Engine, or at least a very similar one to the NASCAR Heat 4 and 5 engine.
On top of that, Monster Games President Rich Garcia has a pretty storied history with iRacing CEO / CTO Dave Kaemmer as they worked together on some banger racing games at Papyrus.
While it is unlikely that we see this as a means for the iRacing service to move on to a console platform anytime soon, expanding racing games under the “iRacing roof” generally to the console market was specifically mentioned in the iRacing press release. This will, however, help build up both brands, as iRacing will still be the primary focus, but now they have more data to bounce off of with the folks at Monster Games and Orontes Games.
Conversely, both of their acquired developers will have access to the iRacing library of information, which could lead to even better future products from both of them. It could mean that we get to see a form of iRacing’s physics show up on a console racing game, but we’ll have to wait and see how this all plays out. Monster Games does have an unannounced project slated for a 2022 release, per the presser.

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