iRacing 2021 Season 4 Patch 4 [2021.11.10.03] available now

Justin Melillo
iRacing 2021 Season 4 Patch 4 [2021.11.10.03] available now

It’s been a quiet season in terms of iRacing standards when it comes to patches released. Already working the 10th week of 13 total, 2021 Season 4 Patch 4 is the latest to drop on the iRacing service.

Looking into the patch notes, there’s not much to talk about as it is, which is either a good thing or a bad thing depending on your current view of the platform. iRacing’s AI got a small update which added back invincibility and fixed some visual errors on the season’s page.

Both the new and old Porsche 911 GT3 Cup cars (the 992 and the legacy 991) corrected a steering animation for the proper wheel lock. Likely an error that was copied over from the older car when the new car was released earlier in the season.

A handful of tracks were also slightly adjusted. The Charlotte Motor Speedway and brand-new Phoenix Raceway got some love for the NASCAR folks. Meanwhile, the road racing enthusiasts can look forward to updates for the Nürburgring and Hungaroring, which also got patched.

For the Hungaroring especially, it would be important to have that at top capacity for the conclusion of the Force Dynamics Dallara iRacing Grand Prix Championship this week. Oh yeah, the “ovals” at Mid-Ohio Sports Car Course now load with the proper iRacing road tires.

iRacing 2021 Season 4 Patch 4 [2021.11.10.03] available now

There are some other fixes included in the notes below. On top of that, there were a few other updates, like something for the Skip Barber Formula 2000 and the Porsche 911 RSR that were included in the update, but were not included in the patch notes below. Let us know what your thoughts are about the latest updates from iRacing in the comments!

iRACING UI:

AI Racing

  • Fixed an issue where “Disable Damage” was not working in AI Seasons.
  • Fixed an issue where the information bubbles shown near the top of the AI Seasons page were slightly misaligned.

League Racing

  • Resolved an issue when editing a future League Session where the “Starting Grid” was not loading previously gridded drivers properly when attempting to edit the existing Grid.
  • Various additional nicknames have been added as search criteria for a variety of cars and tracks.

Race Results

  • Fixed a bug where, when filing a protest from the Results page, drivers from the sub-session failed to populate the dropdown list.

SIMULATION:

Telemetry

  • Fixed an issue where the telemetry logging for the ABS driving aid would stop if the current car was not equipped with ABS brakes.

CARS:

Porsche 911 GT3 Cup (992)

  • Fixed an issue where the steering animation did not correctly match the wheel lock.

[Legacy] Porsche 911 GT3 Cup (991)

  • Fixed an issue where the steering animation did not correctly match the wheel lock.

[Legacy] Pro Mazda

  • iRacing setups have been updated.

TRACKS:

Charlotte Motor Speedway

  • (Roval) – – Patched a seam near Turn 4 and pit lane.

Hungaroring Circuit

  • Fixed an issue with the loading screen between Practice and Race.

Mid-Ohio Sports Car Course

  • (Oval and Alt Oval) – Vehicles will now load with road course tires at these track configurations.

Nürburgring Grand-Prix-Strecke

  • Level-of-Detail settings have been adjusted for some light poles to prevent visual popping as the camera changes distances from these objects.

Phoenix Raceway

  • Lightmaps have been updated.
Leave a Reply
Previous Post
Road America victories for Pfeifer and Högfeldt in REMUS GT3 Championship

Road America victories for Pfeifer and Högfeldt in REMUS GT3 Championship

Next Post
Thrustmaster SF1000 display support coming soon to Assetto Corsa Competizione

Thrustmaster SF1000 display support coming soon to Assetto Corsa Competizione

Related Posts