How The Crew Motorfest was created, developer interview | Traxion Podcast

Thomas Harrison-Lord
Here’s how The Crew Motorfest was created, by the development team themselves, available to listen to now on Spotify, Apple Podcasts and your favourite podcast app.
How The Crew Motorfest was created with the development team | Traxion Podcast

Join Thomas Harrison-Lord to discuss The Crew Motorsport with Ubisoft Ivory Tower’s Stéphane Beley, Senior Creative Director, and Julien Hummer, Content Director.

With just days until the multi-platform open-world racing game launches, here you will hear about its four-year gestation (beginning as DLC for The Crew 2), the original game name and the new playlist structure.

The team also covers why Hawaii is the ideal location for this new Crew spin-off and the work required to get Toyota cars included.

The Crew Motorfest is coming to PC, PlayStation and Xbox on 14th September, but Gold and Ultimate digital edition owners receive early access on the 11th.

Also, from the 14th, the first five hours for all players will be free to play across all platforms.

If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.

Listen and subscribe via Apple Podcasts
Listen and follow via Spotify
Listen and subscribe via Google Podcasts
Listen and subscribe via Pocket Casts
Listen and subscribe via Podcast Addict
Listen and favourite via TuneIn
Listen and follow via Amazon Music
Listen and follow via Stitcher

Add a Comment
Previous Post
The Crew Motorfest, Ubisoft, Season 1

Season 1 of The Crew Motorfest set to focus on worldwide car culture 

Next Post
Four new cars unveiled for EA SPORTS WRC, including two McRae classics

Four new cars unveiled for EA SPORTS WRC, including two McRae classics

Related Posts