With EA SPORTS F1 24 now out in the wild, attention turns to the post-release support – principally the vehicle handling.
Being able to monster kerbs like they are flatter than an ironing board and over-driving to achieve top leaderboard spots are primary concerns for the new ‘Dynamic Handling System’.
In our review, we concluded that most people with a gamepad will find it easier to drive than prior instalments – but as soon as you use a wheel or want to esports-sweat, behaviour is slightly off. We certainly didn’t find it ‘undrivable’, however.
“With all assists turned off, traction zones are now easier to master, while kerbs seem to be a benign presence in all but the most extreme cases.
“Cars feel very ‘on-the-nose’ to drive, with initial oversteer trending towards mid-corner understeer. It may not be to everyone’s tastes.”

A day before the standard edition was released, Electronic Arts issued a statement outlining how it is aiming to implement handling changes in the next game update:
“Thank you to all the drivers who have already joined us on the grid in F1 24.
Following continued conversations with drivers of all levels and our update last week on handling, we are pleased to say that we are making gameplay adjustments based on feedback we’ve received. The plan is to include those updates in the game’s next patch and we will update you on timing in the coming days.
In the meantime, we will continue to work with the community, esports drivers, and content creators by gathering feedback to implement further tweaks.
Thanks again for the continued conversation to make F1 24 the best experience for all drivers.”
EA SPORTS F1 24 statement


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