After a somewhat tumultuous launch for the perfectly respectable and enjoyable F1 22 game, a working changelog has been published by developers Codemasters.
During our review period we encountered several bugs on the early PC build, and noted after launch that while the console version was more stable, it too was perhaps more error-ridden than F1 2021 at launch.
James Bralant, Social and Creator Manager at Electronic Arts, posted a thread today, 15th June 2022, with a list of items that the Birmingham-based development team is currently working on and in order of their current progress.
There are two main components: Known bugs that are being investigated, and known bugs that are reportedly fixed and awaiting a patch deployment.
One main frustration we experienced pre-release was the lack of force feedback when using any of the popular Logitec wheels. Other brands were okay, but we’re in a fortunate position to test across multiple devices. Most consumers are not, and we did provide this feedback on numerous occasions.
Happily, this has been marked as resolved, so we hope this fix is pushed out via an update sooner rather than later.
Other items that are resolved, but not yet live, include excessive ICE/MGU-H wear when using automatic gears, three race engineer logic enhancements and multiple amendments for the Baku City Circuit – fixing broken barriers at Turn 19, excessive retirements when on simulation damage and starting a flying lap causing damage at Turn 15.
Items that are currently being investigated include PC users with Heusinkveld pedals experiencing a 50 per cent brake deadzone, Quick Practice in My Team or Driver Career wearing the Power Unit to the point of it being irreparable and the inability to use radio commands after using a flashback in certain circumstances.
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