Vehicular destruction title, and PS5 exclusive, Destruction AllStars continues to evolve, with Lucid Games adding another set of refinements aiming to improve the core gameplay experience.
Upon recently revisiting the game, I found it to have slick presentation and fun single-player challenges, but felt that something was a little lacking when you went online.
Sometimes, you’ll be aimlessly driving and running around an area, filled with opponents, yet somehow feeling lonesome.

To try and address this, there have been changes to the slamming system. You use the right stick to ‘slam’ an opponent. Flicking it, causes your ride to fly forward at a higher velocity, but after using it you need to ‘cooldown’ the ability. These cooldowns are now significantly shorter, hopefully leading to more contact.
What has become known as ‘ghost hits’ – where rival players come near, don’t make contact, but you still received reduced damage – should now be less frequent as the team have worked to reduce latency between players thanks to revised server sync.

In light of these changes, which will also include two revised maps on the upcoming playlist, a rebalancing of the AllStars and Hero Vehicles plus some new cosmetic items, Season One has been extended and new tiers have been added to the AllStar Pass. You can now team up in online parties for solo game modes, too.

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