It’s been a busy month for Daytona Int’l Speedway, across real-world racing as well as a number of different racing game platforms. Studio 397 is cashing in on the big track’s current popularity by bringing Daytona Int’l Speedway to the rFactor 2 service
A scanned version of the popular racing circuit will be coming soon with all of the fancy visuals and PBR shading you could ask for.
The Daytona Beach, Florida venue is both a 2.5-mile or 4-kilometre oval as well as a 3.5-mile, 5.7-kilometre road course. Daytona’s road course negotiates the track’s infield for about a full mile. This new addition to rFactor 2 will include both the oval and standard, historic road course.
The oval portion is straightforward, offering four corners, a tri-oval and 31 degrees of banking in those corners. Stock cars frequent the facility and participate in the phenomenon known as superspeedway pack racing.
As far as the road course, which integrates the majority of the banked oval, drivers enter the infield portion just after pit road and before the oval’s Turn 1. There are two “horseshoes” that drivers need to navigate, the “International Horseshoe” at Turn 3 and the “West Horseshoe” at Turn 5, separated by the slight dogleg in between.
Recently, Daytona renamed its former “bus stop” at Turns 9 and 10 to be called the “Le Mans Chicane”, a nod to the history and unity between both historic courses. In return, Circuit de la Sarthe has also renamed their first chicane on the Mulsanne Straight to the “Daytona Chicane”.
When NASCAR races at the road course, they have their own “NASCAR chicane” but that won’t be included in this edition of the track.
Just this past weekend, the historic road course was in use for its most historic road racing event, the Rolex 24 Hours of Daytona. 61 teams across five different racing classes took part in the “twice around the clock” endurance event with Meyer-Shank Racing’s Acura DPi taking the overall win.
Along with the new track, which we don’t yet know exactly when it will release or how much it will cost, rFactor 2 also has a new “Release Schedule” to coincide with the recent changes they’ve made, such as the lovely new user interface. While hotfixes and patches will still exist, quarterly content and build will be the new normal moving forward.
Similar to iRacing‘s four seasons, rFactor 2 will have four quarters with intended releases in February, May, August and November. These dates may move depending on all the different factors which go into big updates but expect there to be a more streamlined way to introduce game updates, quality of life improvements, and new features and content in the future.
Are you excited to see one of the greatest racing tracks in the world on the rFactor 2 platform? Could we see this pop up in the next iteration of the Le Mans Virtual Series? Let us know your thoughts in the comments below!
Source: Studio 397
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