Alongside the headline-grabbing 2005 Endurance DLC packs – with three 20-year-old circuit layouts and 11 period-matching cars – comes a V1.6.8.5 update for Automobilista 2.
This promises several AI-rival performance changes, alongside a spate of smaller tweaks and the visual-enhancing Temporal Anti-Aliasing.
TAA should help smooth some jagged edges and will be listed in the graphics options.
AI performance, according to the developer Reiza Studios, should benefit from more lifelike behaviour in braking zones and authentic behaviour accelerating out of a corner.
In terms of racecraft – jostling for position – there should be “reduced twitchness” according to their creators, with smoother movements. Aggression level options have been adjusted once more.

These improvements should also work in multiplayer lobbies and not just offline play.
Of the smaller changes, to suit the 2005 DLC, there are new race presets for that season, endurance-spec headlights are brighter and some classes have updated default car setups. The full changelog, from the Reiza Forum, is listed below.
Automobilista 2 V1.6.8.5 patch notes
GENERAL
- Added option for Temporal Anti-Aliasing
- Fixed several small issues and inconsistencies with the logic of the vehicle setup names
- Prevented deleting the currently active vehicle setup (resolves setup loading issues that could occur when active setup had been previously deleted)
- Fixed LOD fade setting causing flickering shadows in VR and Triples setups
- Added controller profiles for Logitech RS50
- Fixed issue where real weather wouldn’t be found on the first try if the machine clock was ahead of time
- Fixed dialogs staying open when in-game menu closes automatically such as when the last player hits ready in MP
- Adjusted LiveTrack mud dirt properties
UI & HUD
- Added Euro Enduro GT 2004 & 2005, Euro Enduro LM 2005 & ALMS 2005 presets
- Updated vehicle logo graphics
- Reinstated missing real weather status feedback text on race and session settings dialogs
- Blanked default setup description
- Disabled the track tabs on the setup load/save menus
PHYSICS
- Minor tread adjustments for LMDh / GTP, GTE, GT3 (both gens), GT4, G55 Supercup, Ligier JS2-R, GT Open, Lamborghini Huracán ST, Lamborghini Diablo ST, GT1, Group C, Group A, M1 Procar, F-USAs (all), F-Retros (all), F-Classics (all), F-HiTechs (both gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), Vintage Cars
- Minor tire thermodynamics adjustments to the Lamborghini Miura, Ginetta G55 Supercup, Ligier JS2-R and Ligier JS P4
- Revised default setups for F-Ultimate Gen2, GT3 (both gens), GT1, Group C, BMW M1 Procar & LMDh / GTP (setup ranges are updates so older setups should not work correctly – please start fresh)
- Revised dirty air effects for modern formulas, GTs & Prototypes
- Ligier JS2-R: Minor frontend aero adjustment; Adjusted ARB & front brake torque
- Lotus 23: Corrected tread width; revised chassis polar moment of inertia
- Group A: Adjusted chassis polar moment of inertia
- Adjusted crankshaft mass for Diablo & Miura SV V12 engine
- Lamborghini Revuelto: improved active aero behavior; adjusted peak torque from hybrid system; Added ERS-EV Launch (ICE starts at 60 Km/h)
- Lamborghini Miura: Adjusted pushrod geometries; Adjusted bumpstop spring & damper rates; Adjusted brake torque & bias; Adjusted crankshaft mass
- Revised FFB for GT1 cars
AI
- Improved AI throttle application logic, adding several functions to scale rate at which AI goes full throttle according to specific circumstances
- Extensive class-specific calibration pass to AI throttle usage & braking points
- Increased overall rate of AI driving mistakes (frequency and severity of mistakes will still vary according to the series and and driver personalities, with mistakes happening less often at the upper racing classes relative to club / amateur levels)
- AI in practice / qualifying sessions now use more of the race blue flag logic allowing them to navigate slower traffic more efficiently
- AI drivers of the same vehicle grid groupings now get ordered for the grid based on their non-race skill with random factor
- Improved fidelity of remote AI vehicles in Multiplayer, fixing issues such as cars appearing to move sideways and front wheels pointing in the wrong direction
- Further adjustments to drafting & AI drag scalars during AI-on-AI battles
- Adjusted AI dynamic corridors for all tracks (slightly higher baseline values for less wheel stepping offroad at lower Aggression settings)
- Adjusted AI corridors around the apex curbs for Brands Hatch, Cadwell, Donington, Oulton Park, Silverstone 1975 & Termas Rio Hondo
- Oulton Park: Add speed boost at Clay Hill and Water Tower Removed any boost from Knickerbrook; Updated Oulton Classic AI line
- Monza GP 1971: Adjusted corridors to exclude the runoff region along S/F straight
- AI calibration pass for F-Vintage (both gens), F-Junior, GT3 (both gens), Ligier European Series
- Slightly increase AI willingness to concede when being overtaken from the inside
- Adjusted AI peak slip angles for all tintop classes
- Adjusted AI differential settings for all LSD cars (slightly more power & coast lock)
- Termas Rio Hondo: Slightly reduced AI Grip
- AI calibration pass for Vintage Cars T1, F-Ultimate Gen2, GT1, LMDh / GTP, Ligier European Series
- AI wet calibration pass for GTE / GT3 / GT4 / GT Open / Lambo ST
- Azure: Adjusted corridors at T1 and Mirabeau to mitigate chances of AI cars hitting the barrier in those corners
- Spa-Francorchamps (all layouts) : Fixed issues leading to AI drivers often turning into concrete wall near La Source during race start
TRACKS
- Azure: Fixed the geometry issue between the Cardio center and Sports institute buildings
- Bathurst Historic 1983: Adjusted trackside crowd distribution
- Le Mans: updated foliage & ground materials and textures, raised brightness a little. New curb & raceline textures.
VEHICLES
- Revised cockpit POV to correct standard for GT1, Group A, Group C, LMDh / GTP, LMP2, GTE, GT3 (both gens), GT4, Copa Truck
- Added glass cracks texture
- Adjusted cockpit gear shifting animation timing for GT1, Group C
- Lamborghini Miura SV: New paint materials with orange peel, extra dirt and metallic flakes, new popup lightglass material, new lights textures; Improved cockpit with customizable leather and stitches colors, updated gauges glow texture, smoothed gauges cluster; Added Livery Override support for custom paints and vinyls, custom interior configurations
- Lamborghini Revuelto: Fixed exhausts glowing too early
- Aston Martin Vantage GTE: adjusted RPM LEDs range
- LMDh / GTP: (all) Fixed number plates z-fighting; added extra dirt to all exterior materials; increased front lightglows size and brightness; Alpine A424: improved rear lights glow texture
- LMP2 (all) Fixed number plates z-fighting; added extra dirt to all exterior materials; increased front lightglows size and brightness; updated paint materials
- GTE (all): increased front lightglows size and brightness; fixed number plate z-fighting
- GT3 Gen2 (all models): increased front lightglows size and brightness
- BMW M8 GTE, Corvette C8.R: added extra dirt to all exterior materials, updated cockpit lights and materials, updated leaders lights color, added flashing display LEDs
- Porsche 991 RSR: added extra dirt to all exterior materials, fully updated display (new textures, new LEDs, new pit limiter container)
- Aston Martin Vantage GT3 Evo: updated yellow headlights textures
- Audi R8 GT3 Evo2: updated display
- BMW M4 GT3: updated steering wheel textures
- F-Reiza: Added 2 new teams to increase grid to 24
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