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Automobilista 2 adds two distinctive cars to roster

It’s the weekend, so that means, unlike every other sim racing game, a new update for Automobilsita 2…

Automobilista 2 adds two distinctive cars to roster
Images: Reiza Studios
  • The latest Formula Vee Gen2 Brazilian single-seater has been added to Automobilista 2
  • For those who own the Endurance Pack Pt3 DLC, there’s also the Ligier JS P4
  • Other bug fixes and tweaks are part of a new patch

Automobilista 2 has once again added new content that you’re unlikely to find elsewhere, and dropped it on a weekend while everyone was looking the other way.

First up, the Ligier JS P4 is an entry-level LMP-style sports car, low-slung and aero-dependent. It uses a mid-mounted Ford-derived V6 engine mated to a six-speed sequential gearbox within a carbon fibre monocoque.

Automobilista 2 Ligier JS P4
Automobilista 2 – Ligier JS P4

It’s mainly used in the two-class Ligier European Series, which supports the ACO’s Le Mans Cup as a rung below LMP3. The other car in the championship is the Ligier JS2-R GT car, which became available for AMS2 at the end of July as part of an Endurance Pack Pt3 paid DLC pack.

The new JS P4 is now also part of the pack, perhaps indicating that it potentially always was, but was running late – or it’s just an added bonus a month later. Either way, those who already own the pack have received the car for no additional charge, and those who newly purchase the set will have it bundled in.

Automobilista 2 Formula Vee Gen2
Automobilista 2 – Formula Vee Gen2

Outside of DLC packs, the latest specification of the Brazilian Formula Vee Gen2 has been added – the diminutive single-seater has, according to game developer Reiza Studios, been created in collaboration with the real-world series.

It is rear-wheel drive, with Volkswagen suspension, engine and gearbox.

Elsewhere, the studio promises enhanced multiplayer stability, with known errors supposedly stamped out, and a recalculation of AI-rivals’ centre of gravity. The full patch notes are below, from Steam.

It follows the release of Nürburgring Nordschleife 2025-spec and the aforementioned Endurance-themed DLC, which included Aston Martin vehicles for the first time.

Automobilista 2 V1.6.7 patch notes

CONTENT

  • Added Formula Vee Gen2 Class
  • Added Ligier JS P4 to Ligier European Series


GENERAL

  • Fixed the presented race results being inconsistent across different users and third-party platformsImproved the precision of final race results and timings by more accurately detecting the order of finish line crossings
  • Fixed multiplayer issue in which a retiree from the race would not show in final results Note: disqualified participants are also now included in the results but they go in last positions regardless of travelled distance due to infringement of rules
  • Fixed multiplayer issue in which a participant that had finished the race but left the session before the final results would not show in final results
  • Fixed Multiplayer issue in timed races which could lead to some participants doin one extra lap & spoiling final race results
  • Safety car is now excluded from the final arbitrated race results in multiplayer
  • Added further session and scoring logging information to multiplayer logs (MP hosts & clients continue to be encouraged to submit these logs for evaluation in the event of troubled sessions)
  • Fixed vehicles moved to track via reset button not being ghosted (they are now ghosted for 6s)
  • Fixed MP vehicle collidable state not properly replicating to remote clients after vehicle reset is used
  • Recently added extra road reflection now also affects the road outside the racing line at a lower intensity, Reduced the intensity of the recently added extra road reflection
  • Fixed inconsistent cockpit exposure being set to whichever vehicle loaded last


UI & HUD

  • Added Multiplayer Realism option to allow / disallow vehicle reset to track
  • Added option to disable HUD live edit messages (Gameplay > Display)
  • Added new HUD Options ICM page to allow editing of some HUD options on track
  • Enabled HUD map mode option on the in-game gameplay options screen
  • Fixed some HUD live edit messages still duplicating instead of replacing existing messages of the same type
  • Add support for toggling all repairs on and off in one action and group setting suspension and brake repairs on pit strategy editor page


PHYSICS

  • Revised Road Radial tread physics (F-Vees, Opala 1979, Opala Old Stock, Copa Fusca, Camaro ZL1, Caterham Academy, Copa Truck, TSI Cup
  • Minor adjustments to tread friction fade with velocity to F-Dirt, GT1 & Group C
  • Slightly reduced yaw sensitivity of rear wings in high downforce cars
  • Corrected minor inconstiencies with yaw aero losses for Mercedes Evo 2 & Sprint Race
  • Slightly increased drafting effects
  • Copa Fusca: Adjusted suspension rates, camber, toe settings & track width (setup reset required)
  • TSI Cup (All models): Added minor amount of positive lift on both ends


AI

  • Implemented new function to scale center of gravity for AI physics & improve balance in cars with substantial front or rearwards weight distribution cars
  • Various adjustments to AI center of gravity height scalar, bringing it closer to original physics
  • Various adjustments to AI oval parameters for better performance & racecraft
  • Further brake usage adjustments for F-Classics & F-HiTech Gen1
  • Further reduced AI lateral rates for classes in which AI were still prone to jerky lateral movements
  • Daytona Road Course: Adjusted the corridors around T1 and the chicane


AUDIO

  • Adjusted interior rumblestrip sound for road legal cars
  • F-Vee (both gens): Adjusted chase and external view engine sound pitch
  • Ligier JS2-R: updated transmission sound


TRACKS

  • Adjusted start / finish trigger to more precisely match textured S/F line in various tracks where that wasn´t already the case
  • Nurburgring 2025: Removed some unwanted ads from 24h layout
  • Daytona Oval: Moved safety car parking near the piane exit: Oval is now configured as Superspeedway
  • Barcelona: Moved finish line from the light gantry to the white lines near the front of the grid boxes
  • Road Atlanta Grid boxes are now moved behind the checkered finish line (extending up the hill past the fox bridge)


VEHICLES

  • Calibrated & normalised ‘Cockpit Exposer %’ for all non halo Formulas, Prototypes P2-P4 & Karting
  • Corvette Z06 GT3R: added extra dirt on all exterior materials, modified orange peel parameters and texture; modified windscreen texture and banner material; fixed number plate mesh z-fighting
  • Reduced downshift & throttle release backfiring scalars for GTP, GT3
  • Puma P052: Adjusted RPM LED range