- New PMR update drops, overhauling LMDh category
- VR and triple-screen support now in beta stage and selectable in-game
A new update has been released for Project Motor Racing, continuing the recent trend of developer Straight4 Studios improving the beleaguered game’s physics.
The arrival of former Assetto Corsa franchise physics lead Aristotelis Vasilakos has led to several cars receiving handling overhauls, including a range of classic sports cars, GT3s, GT4s, and the Ford and Holden V8 Supercars featured in the game’s last big update, V2.1.
For V2.2, which is out now, the focus turns toward the game’s Hypercars: both LMH and LMDh, which sit under the in-game LMDh umbrella.

Cars in this class now apparently feature improved synergy between their internal combustion engines (ICE) and motor generator units (MGUs), leading to better throttle response, off-throttle behaviour, and braking.
New tyre and aero models have also been implemented, with LMDhs featuring revised default ABS and TC settings. Players can also now choose from three different tyre compounds. Straight4 has posted a full deep dive into all the LMDh changes here, and players should expect further improvements across the board.
VR and triple-screen beta
Another important step has been made with the game’s VR and triple-screen compatibility. Previously in Alpha and prone to bugs, both modes can now be selected via in-game settings.



Discussion
The previous update broke the leds on the G29 on PC. I submitted a bug report on their forums and provided them logs.
Weeks later the new update arrives and they are still broken. They can’t even fix things they broke in the last update.
I am done with the game, it and the devs are a joke.