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Traxion Control Podcast – Why Are So Many Racing Games ‘Unfinished’?

It’s a rare gaming release these days that feels cohesive and ‘complete’ at launch – the Traxion team theorise why this the is the case on this week’s podcast.

Traxion Control Podcast - Why Are So Many Racing Games 'Unfinished'?

On this week’s Traxion Control racing video game and sim racing podcast, the team discuss the recent spate of ‘unfinished’ racing games released.

Join Thomas Harrison-Lord, John Munro and Tom Bunten to discuss Formula Legends, Carmageddon: Rogue Shift, Old School Rally, Project Motor Racing and Rennsport as titles launched with good ideas, but a lack of polish.

Then, they discuss if early access is a good programme or not, should Wreckfest 2 or Assetto Corsa Rally be part of that system, whether Nacon Racing is on the rise, will Screamer sell well and answer a community question.

Join Thomas Harrison-Lord, John Munro and Tom Bunten, and join the debate in the YouTube or Spotify comments.

We’ll be back, weekly, every Wednesday – subscribe for more.

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