Motorsport Games has “more options than at any point” for its next titles
What comes after Le Mans Ultimate is pivotal for Motorsport Games. Its next “long-term project” is “moving”, with the company “working on several fronts”.
Motorsport Games teases its future moves, details expected in early 2027
RaceControl Pro/Pro+ subscriptions now account for 17%+ of all revenue
Future titles to have RaceControl “backbone”
SimGrid RaceControl partnership to end
Le Mans Ultimate support “for years to come”
The success of Le Mans Ultimate within the sim racing scene is undisputed. Earlier this year, publisher and studio owner Motorsport Games confirmed over 500,000 base game sales, and now it has clarified over two million item sales when DLC is factored in (520,000 game sales plus 1.5 million DLC items).
However, it’s what comes next that is key for the publicly listed company.
It may argue that rFactor 2 and its partnership with F1 Arcade are important pillars of its business, but essentially it has a single core product: LMU.
In its own words, elements of its plans are “moving”, with multiple options ahead. It also seems to be placing a greater emphasis on the subscription models introduced in its currently optional RaceControl Pro and Pro+ service.
More detailed plans are expected in early 2027; however, it did provide some possible hints and significant changes that affect Le Mans Ultimate in the near future.
“More options than at any point” for what Motorsport Games does next
Throughout the year, Motorsport Games Chief Executive Officer Stephen Hood has teased news about its next titles, after or alongside Le Mans Ultimate, in November.
“To go beyond this [Le Mans Ultimate], we will need to release a new title. We will have more on that on our next earnings call,” he said in August 2026.
However, when the call in question arrived, 12th November 2026, it now seems details will be saved until its next scheduled earnings call in February 2027.
“We will not announce anything until agreements are signed, but we hope to say more on our next earnings call,” he stated last night.
Whatever is next is set to lean on the RaceControl Pro and Pro+ subscription, which currently offers additional features (such as an Online Championship mode, extended practice servers and custom liveries).
“We will keep expanding what [RaceControl] offers with new features and more reasons to subscribe, and we are planning new titles that will build on the recurring subscription success it has driven.”
Whether this means its next releases will be subscription-only, such as iRacing, or continue with being optional, remains to be seen.
“Looking further ahead, the long-term project we had described on our last call is moving,” Hood continued.
“We are working on several fronts, some involving partners and licensing, some building new capability, all pointing towards a larger, more diversified business that is less dependent on any single product or relationship.
“We have more options than at any point in our recent history and we are very close to deciding which to accelerate.”
To reiterate the point, or hint that, the next releases from Motorsport Games don’t necessarily have to be from, or wholly created by, internal teams:
“We are already actively pursuing partnerships with other opportunities to accelerate the business,” said Chief Financial Officer Peter Hansen-Chambers.
“Consider what we have achieved this year largely from a single title, and you can see what a broader portfolio would mean for this business.”
Heightened subscription importance
Motorsport Games, recently, has been heavily emphasising the importance of the aforementioned subscription.
Hansen-Chambers revealed that RaceControl subscription revenue for the nine months of Financial Year 2026 “was approximately $2 million, up from approximately $0.7 million a year ago, an increase of 186%.
“It now represents around 17.3% of our total revenue, nearly double its 9.2% in the same period last year, and overall business revenues grew more than 50% over the same period.”
It means that there are now over 45,000 paid members.
“Close to 1 in 10 Le Mans Ultimate owners now pays for a subscription,” said Hood.
“RaceControl is already central to what we offer and it will form the backbone of our class-leading experience for years to come.”
SimGrid partnership concludes
A founding partner of RaceControl, first seen in rFactor 2 as a testbed before the main Le Mans Ultimate rollout, has been Speed Capital.
The business, founded by motorsport competitor David Perel, is perhaps best known for its Coach Dave and SimGrid services.
It co-created RaceControl for Motorsport Games, including native integrations for its platforms. Motorsport Games confirmed that this relationship effectively comes to a close in December, when an all-new proprietary RaceControl launches.
“In December, we release our new web portal, RaceControl.GG, owned and run entirely in-house for the first time,” said Hood.
“As Stephen explained, our new web portal on RaceControl.GG goes live in December and is owned and managed entirely in-house,” said Hansen-Chambers.
“The revenue share we have paid to our original technology partner falls away. In financial terms, that is 10% of RaceControl revenue we’ve been sharing to date, which from then on stays in the business.
“Bringing the platform fully in-house also gives us more control and brings RaceControl closer to our product teams.”
Le Mans Ultimate still supported for “years to come”
Despite all this nebulous talk about the future, Le Mans Ultimate players shouldn’t fret.
Once the US Track Pass ends next month, that’s not the conclusion of game support. There’s the console port, and presumably the much-delayed career mode on the way. Meanwhile, more content and support is still expected.
“We do not plan to stretch Le Mans Ultimate into unrelated racing categories, but there is plenty of room to keep adding content for years to come,” concluded Hood.
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