TrackDayR’s latest update adds a brand new motocross track and significantly overhauls the sim’s dirt and road physics.
TrackDayR continues to progress impressively, with the release of the v22.214.171.124 yesterday (23rd June) bringing several notable improvements to the motorcycle sim.
The last TrackDayR update we reported on in May saw the developers – Mad Cow – add three new bikes, moving the title towards motocross/enduro style riding. All of this arrived with an improved tyre model inspired by the industry-standard Pacejka tyre slip formula.
The new update again adds a stack of fresh content to TrackDayR and we run through the highlights below.
New Pro Mode
TrackDayR’s new build introduces Pro Mode and Newbie Modes. Newbie Mode plays the same way as the game has always done. Pro Mode, on the other hand, eliminates the lean limit of your rider.
Players can now shift the rider’s body position on the bike independently of the motorcycle’s lean angle. On a gamepad, the right analogue stick shifts the rider’s body position while the left stick controls the bike’s direction.
This adds an extra layer of difficulty and realism to TrackDayR, making for dynamic action and screenshots as a result.
Update v126.96.36.199 also sees the release of a new track. TrackDayR’s last major release in May added Super Enduro and Supercross tracks. This time round, off-road biking gets more love with the introduction of a sandy motocross-style circuit – known as bmxsand in-game. The track is a conversion of Israel Sand Track from MX Simulator.
The track has been designed using photogrammetry and showcases the sim’s new graphic and physics updates – rider’s clothes now flap in the breeze, while sand noticeably blows across the berms. The game also now shows the first signs of deformable terrain, a feature hoped to be included in later updates.
Improved bike physics
Physics have also been improved in this update. TrackDayR’s dirt tyre model has been tweaked, but the ability to change the bike’s attitude mid-air is a big step forward.
Throttling up while in the air brings the nose of the motorcycle up while pulling the rear brake will point the nose downwards. This enables players to line up jump landings more accurately.
Tarmac track bikes also receive some love, as it’s now possible to enter into extreme, track-touching lean angles thanks to the new Pro Mode mentioned previously. It makes the possibility of low siding a constant possibility. It looks cool too!
Wheelies are now easier to control too, with new rider crash animations, an improved helmet camera and many other minor improvements added to the game. It’s also now much simpler to find screenshots thanks to their location being moved to the Documents folder.
TrackDayR is available now on Steam at a 30% discount as part of Steam’s Summer Sale.
Is there anything else you’d like to see improved or added to TrackDayR in future? Let us know in the comments below.
TrackDayR v188.8.131.52 Changelog
- Add 2 levels of difficulty (Newbie /Pro)
- Improved Suspension System -improved damper and speed calculation
- Improved Dirt Tyre Model
- New Rider Weight manual Left and Right – this will chance the centre of mass of the bike depending on rider seat position (remember to set up keybinding on controls options)
- New Rider Crash animation
- New Shader that allows clothes to move with the wind
- New Helmetcam – Much stable and immersive than before
- Improved Physics Model for the dirt bikes
- New Israel Sand Track
- Change Screenshot directory to Documents
- Change MOD directory to Documents
- Added NEWS popup starting the game
- Improved Dirt Rider Style
- Improved Wheeling Management
- Added in air management with throttle and rear brake
- In asphalt bikes added the possibility to reach the asphalt with manual rider movement
- Added UNDER BIKE camera
- LOT OF MINOR FIXES – sincerely we have lost count of them 😛