Following on from 2017’s T-GT, Thrustmaster has launched a sequel – the aptly named T-GT II, the first officially licensed wheel for the PlayStation 5.
Developed with Gran Turismo Sport players on PS4 and PS5 in mind, the T-GT II is powered by a volley of buzzwords and acronyms – such as T-DCC, T-RTF, T-AEC-Q, T-LIN, T-F.O.C., T-MCE and T-Turbo – but we’ve sifted through the information and below are the main features.

The TGT-II includes a brand-new chipset inside, dedicated to processing effects, which in theory allows for shorter force feedback calculation times for more responsive reactions. Or, as Thrustmaster likes to call it, Real-Time Force Feedback (T-RTF). This added horsepower will work for all games across PS5 and PC – yes, the T-GT II is compatible with PCs too
Other electronic improvements inside the setup include AEC-Q-certified printed circuit boards used in real-world automotive industry production processes – the aim here primarily being to improve durability and performance over time.

For those who enjoy a spot of power sliding – like Aero on our Twitch channel, every Monday from 2 pm PT/5 pm PT/10 pm BST – the T-GT II utilises Real-Time Drift Curve Calculation (T-DCC). It’s clear that Thrustmaster is aiming this wheel at those who also dabble in a sideway slew from time to time, prevalent in rallying, rallycross and drifting, alongside the super-straight track driving.
The Depth FeedBack (T-DFB) system in the original T-GT is carried across along which guarantees the precision of data between 30 Hz and 100 Hz. That combined with the new electronics avoids information loss associated with lesser FFB systems, according to the peripheral manufacturer.





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