The Monster Games team, who recently created the World of Outlaws game, is tasked with combining its physics technology with iRacing input and assets (such as laser-scanned track models) and placing them within the Unreal Engine graphics system.
That changes with the second development update video, which shows a very brief shot of a pit garage. A car is being worked on, with animated characters discussing (presumably) an upcoming race.
How this scene is used within the final game, remains to be seen.
Differences between iRacing and the NASCAR game
Alongside a lengthy discussion about the benefits of detailed track recreations, there’s also a discussion about how the NASCAR 25 game is differentiated from the iRacing simulation.
There is talk about authenticity, but also a clear divide between this console game and the PC-only simulation.
NASCAR 25 – laser scanned tracks
“As we approached the console vehicle model, we’ve got a wealth of knowledge and history to draw from with the much more complex iRacing vehicle models,” said Steve Reis, Lead Vehicle Dynamics Engineer on the project.
“We’re looking to provide the user with changes in weight, tyre characteristics, horsepower, aerodynamics – all that to give the user the most immersive experience possible.”
No release window has been issued yet for the Minnesota-developed game.
I am hoping the new NASCAR game for PS5 will be compatible with its PSVR2 system. Since I have had it I have begun to enjoy my racing game much more I do not look forward to going back to 2D racing.
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I am hoping the new NASCAR game for PS5 will be compatible with its PSVR2 system. Since I have had it I have begun to enjoy my racing game much more I do not look forward to going back to 2D racing.