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Rennsport unveils free Sebring and Laguna Seca ‘Coast to Coast’ update, releases today

Rennsport's free Coast to Coast update adds Sebring and Laguna Seca to the game, alongside more AI improvements.

Rennsport's free Sebring and Laguna Seca ‘Coast to Coast’ update out now

3 minute read

By Ross McGregor

  • Laguna Seca and Sebring International Raceway added to Rennsport, free of charge
  • Second iteration of AI released
  • Permanent 50% reduction to Rennsport Standard Edition rolled out

Rennsport continues its long walk on the path of redemption as two free tracks have been added to the sim.

Laguna Seca and Sebring International Raceway are the headline features of the game’s Coast to Coast update, which also contains a host of bug fixes. Unfortunately, there’s no space for the previously announced Porsche 718 Cayman GT4 RS Clubsport, which will come in a future update.

The most important aspect here is the rollout of the second iteration of Rennsport’s AI opposition, which should see your hapless rivals drive more realistically. Rennsport custodian Competition Company and development partner Teyon have apparently decoupled AI behaviour away from frame-rate dependency, so if your PC is under-specced, the AI should behave more predictably.

Rennsport unveils free Sebring and Laguna Seca ‘Coast to Coast’ update, releases today
Laguna Seca

AIs should also be quicker across all circuits and make fewer bizarre off-track excursions through random braking events, although issues still remain. For example, players may still notice AI cars crashing into each other at Sebring and the Nordschleife, with the latter’s famous Karussell corners home to some odd behaviour.

Sebring and Laguna Seca are massively important endurance racing venues, with both featuring in North America’s premier sports car series, IMSA. The championship uses both LMDh (GTP) and GT3 cars, with each category represented in-game, making their inclusion a boon for motorsport fans.


The full changelog for Rennsport’s V1.2.9 update is listed at the bottom of this article.

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Competition Company has also confirmed that Rennsport’s Standard Edition will be permanently 50% cheaper. The new deal is set to begin on the 19th June.

Rennsport Update 1.2.9 changelog

Tracks Added

  • Laguna Seca: Added to the permanent roster.
  • Sebring International Raceway: Added to the permanent roster.

AI Improvements

  • Resolved an issue that caused some AI cars to “wiggle” when driving
  • Optimised AI code to be less dependant on FPS performance
  • Fixed an issue where AI drivers would not be able to drive full speed on tracks with banking (increasing their speed
  • Fixed an issue where the AI would false start on some tracks

Gameplay & Progression

  • Championship Integrity: Resolved a logic error where race winners were occasionally misreported as finishing second in the global championship standings.
  • Transition Stability: Fixed a critical session-handshake bug where, under specific conditions, all drivers would be incorrectly marked as DNS (Did Not Start) during the transition from Practice to Qualifying.

Vehicles

  • Mercedes-Benz CLK LM 1998: Rectified a rendering error where the HUD dashboard display failed to update or show telemetry data correctly during high-speed stints.

User Interface & Localisation

  • Telemetry Systems: Completed the full translation pass for the Telemetry interface across all supported languages, ensuring consistent data reading for every driver.

Audio

  • In-Game Sound: Fixed an issue with the 956 audio missing.

Known AI Issues

  • AI crashing into one another (especially on Nordschleife and Sebring)
  • The AI will sometimes bump each other out of track limits
  • If the player does not start driving at race start, they can crash into the player
  • The AI has some issues with traversing the carousels on Nordschleife

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