It has been revealed that Project Motor Racing – née GTRevival – is set to use its own, scratch-built physics engine.
In an interview with Straight4 Studios’ CEO Ian Bell, Traxion.GG discussed all things physics with the former Slightly Mad Studios boss, as well as why the game has switched from using Unreal Engine and why this means its release date has slipped past 2024.
“We’re not allowed to use anything we’ve used before… So we’re using a new physics engine. It’s called Hadron – as in the collider,” stated Bell to Traxion, eliminating rumours that Straight4 would employ a version of the MADNESS engine as used in SMS’ Project CARS games.
“The Hadron physics engine is basically taking the first line of [Project Motor Racing] code and writing it again,
“We have a great engine and very complex but it required two full cores of the CPU just to operate at a reasonable acuity and tick rate for the tyres,” he explained, highlighting the difficulties of developing a proprietary physics engine.
“[There] was a little bit too much overhead so we decided to go back and make things more efficient, go back to first principles, use the original data and new data we’ve brought onboard and write each of them from scratch,” he stated, expanding on the huge workload his team faces in delivering Project Motor Racing to an acceptable level.

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He said he also drop the UE5 for the graphics; what will they use then?
It has not been announced yet – we expect to find out more at gamescom in August