New tracks, bikes and a zany sidecar in TrackDayR’s latest update 

Ross McGregor
MadCow’s TrackDayR enjoys yet another huge update, with new tracks, bikes and a three-wheeled sidecar outfit added to the game.
TrackDayR, motorcycle sim, MadCow, Sidecar

Despite an absence of significant updates over the last few months, new content has just arrived for MadCow’s PC motorcycle sim TrackDayR

Although it started life as a road racer, over the last year or so TrackDayR has switched focus to off-road racing, heavily featuring motocross, supercross and other dirt disciplines. 

The new update (v1.0.101.85) once again refines the sim’s physics, adding two new tracks and five new bikes, as well as overhauling its UI and customisation options. We take a closer look at all the new additions below. 

TrackDayR, motorcycle sim, MadCow, Sidecar

New tracks: Hell of Sand and Michigan MX 2023 

Unsurprisingly, Hell of Sand is filled with soft, slippery sand. The track gently undulates with massive ruts in the corners showing off TrackDayR’s new ‘3D tyre model’. Although the track is fairly forgiving, it’s easy to get caught out by rising speeds. 

Michigan MX 2023, on the other hand, is a more traditional motocross venue, featuring jumps, berms and track furniture. 

TrackDayR, motorcycle sim, MadCow, Michigan

New bikes 

The new update features two dirt bikes: four-stroke 250cc and 450cc variants; plus two, similarly-specced supermoto bikes. 

The headline addition, however, is the slightly bonkers Sidecar MX 660cc 4 Stroke. This off-road three-wheeler sees you control a passenger with the right thumbstick in traditional sidecar fashion.  

Remember right-handers will be more difficult than left-handers so balance your speed appropriately! 

TrackDayR, motorcycle sim, MadCow, Sidecar

New rider model and customisation options 

TrackDayR’s rider model has been completely overhauled, opening up the opportunity to customise your avatar’s clothing choices. In future, Mad Cow promises to offer up a zany range of outfits for your rider – nothing says professional motocross rider more than a pair of jeans and a t-shirt… 

TrackDayR, rider customisation

New UI and physics updates 

TrackDayR’s UI has been polished up too, with menus looking much cleaner and easier to navigate than before. As ever, MadCow has also refined TrackDayR’s physics, concentrating on the behaviour of tyres when in ruts. 

Air physics have also been worked on, with the way the bike moves mid-jump calculated based on rider force, bike inertia, wheel angular momentum and air resistance. 

What are you enjoying most from TrackDayR’s latest update? Let us know in the comments below. 

TrackDayR, motorcycle sim, MadCow

TrackDayR v1.0.101.85 changelog: 

  • NEW UI & UX (almost fully playable with gamepad) 
  • NEW RIDER MODEL 
  • NEW EXPERIMENTAL IN-GAME BIKE MOD TOOL 
  • NEW REPLAY CORE SYSTEM 
  • NEW RUTS SIMULATION PHYSICS 
  • IMPROVED SUSPENSION ALGORITHM 
  • NEW TYRE IMPACT ABSORPTION 
  • PHYSICAL TERRAIN 
  • NEW SEPARATED MASSES SIMULATION 
  • NEW DRAG CALCULATION (Based on the bike surface) 
  • NEW GYRO EFFECT IN AIR 
  • IMPROVED RIDER/BIKE MASSES INFLUENCE 
  • IMPROVED TYRES PHYSICS ALGORITHM 
  • REVOLUTIONED AIR PHYSICS 
  • NEW RIDERS ANIMATION (based on a totally new cinematic system) 
  • NEW SEPARETED BRAKE REGULATION (Removed combined brakes) 
  • NEW DYNAMIC CoG CALCULATION 
  • NEW SCRUB SYSTEM 
  • NEW WHIP SYSTEM 
  • NEW WHEELIE HELP 
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