The track will debut in its official form within the EA SPORTS F1 23 game, which releases in June, a full five months before the real-world Las Vegas Grand Prix.
In the footage, EA and Codemasters’s Social and Content Manager PJ Tierney uses the generic and customisable player car, starting from 22nd on the grid of a three-lap race.

Held at night – as will the actual race in November – there’s a relatively short sprint into the first corner, a sweeping left-hander. After Turn 4, there’s a high-speed straight leading into a tricky, and tight, Turn 5 to Turn 9 complex abutting the illuminated Sphere venue.
Further around the lap, we head down Las Vegas Boulevard. While the asphalt is mostly a simple straight line with a kink, it’s adorned on either side by large hotels and the Eiffel Tower Restaurant – all faithfully recreated in-game. The average speed for the venue is set to be among the highest on the calendar.
The trackside furniture appears to be the main draw here, as opposed to the layout itself, although we’ll reserve final judgment for when the game ships next month, and perhaps more pertinently, the grand prix later in the year.


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