iRacing’s 2022 Season 4 Patch 2 cleans up more automated race control issues

Justin Melillo
iRacing’s 2022 Season 4 Patch 2 dropped on Thursday (13th October) with multiple updates to the sim, including more race control fixes.
eNASCAR Coca-Cola: Ryan Luza plays Playoff Spoiler at Bristol

An automated race control issue that arose in the eNASCAR Coca-Cola iRacing Series playoff race at Bristol Motor Speedway continues to linger around the iRacing sphere entering the second patch of 2022 Season 4.

The glitch wound up affecting the playoffs enough that race administration added a drop week to the three-race Round of 10, ultimately a deciding factor in Graham A. Bowlin racing for a title this year as opposed to Michael Conti.

This glitch has seemingly led to a more thorough review of Bristol Motor Speedway in general, and today (13th October 2022) another issue with the half-mile oval has been rectified, one that likely has happened to many in the past that they had no clue as to why it was happening.

Specifically to do with position 24 at Bristol on pace laps, the game would sometimes incorrectly levy a penalty for entering a closed pit. In races without a human race controller, this could be a costly glitch to anyone who experienced it. Now, hopefully, Bristol should be a less buggy battleground.

There were a bunch of other fixes included in the Thursday update. In general, short tracks were updated with better restart procedures. A handful of road racing cars, including Touring Cars and the Porsche Mission R, were all given some updates that include brake bias adjustability. Finally, a handful of tracks besides Bristol, such as Rudskogen and Zandvoort, all saw some improvements in the patch.

The service went down on Thursday around 8:00 a.m. ET and at the time of this posting, has yet to return. Normally, these patches don’t go to long into the U.S. mornings. Check out the full patch notes below directly from the iRacing forums.

UPDATE at 10:20 a.m. ET – The iRacing service is live once again. Happy racing!

iRACING UI:

Loading

  • Simulation loading errors now include more descriptive information.
  • – – If you are able, always provide a full error message when reporting an issue to Customer Service.

Payment

  • A toggle option has been added to the “My Account Settings” to enable or disable the automatic use of iRacing Credits when making purchases of any type in iRacing.

SIMULATION:

Race Control

  • At small tracks with very slow pace speeds the calculated green flag zone has been extended further back from the Start/Finish Line, leaving more time for race systems to calculate correctly.
  • – – This reduces the likelihood of triggering issues that could arise when the calculated green flag zone was only immediately adjacent to the Start/Finish Line, meaning that sometimes on restarts the leader could have crossed the S/F Line prior to the green flag, which could cause problems with scoring of laps, especially with the “Do Not Count Caution Laps” option enabled.

AI Racing

  • Fixed an issue with AI aggression where sudden and large steering inputs could occur when two or more AI Drivers were side-by-side on Road Courses.
  • Fixed an error with some AI Drivers ability to estimate fuel consumption.

Audio

  • For the Low Frequency Effects system, fixed an issue that could cause the full engine explosion LFE effect to trigger when any car engine exploded, not just the player.

Pits

  • Fixed an issue where the auto pit speed limiter was not disabling correctly during parade laps.
  • The auto pit speed limiter is now considered active during Test Sessions.

Camera

  • A new Mark Mode has been enabled that turns the camera into a measurement device.
  • – – Position the camera at the start of your measurement, hit Mark, and move to the end of your measurement and read out the X/Y/Z or direct distance (D) the camera moved.

Sporting Code

  • Several updates have been completed to the Official iRacing Sporting Code, including:
  • – – Information about TTRating has been added.
  • – – Language has been added informing users that they need to be prepared to submit evidence with every protest.
  • – – Adjusted information location and details about “Tanking” behavior for clarity.

CARS:

<Car Class> Touring Cars

  • Brake bias adjustment range has been updated.
  • iRacing setups have been updated.

Audi 90 GTO

  • Fixed an issue with a duplicate car number on the hood for paint pattern #1.

Ford GTE

  • Fixed an issue where some headlight bulbs could go missing.

Honda Civic Type R

  • The units used to measure oil pressure on the dashboard have been updated from decibar to bar.

Lotus 79

  • iRacing setups have been updated.

Porsche Mission R

  • Brake Bias is now adjustable in the garage to the same degree in which it is adjustable in-car.

Skip Barber Formula 2000

  • For the New Damage Model, yield and break limits have been reduced for wheels and some body panels.
  • For the New Damage Model, tire tread and sidewall properties have been independently updated.

TRACKS:

Bristol Motor Speedway

  • Fixed an issue where cars in position 24 at this track can sometimes get black flagged for entering closed pits when leaving the pits for parade laps.

Circuit Park Zandvoort

  • Fixed a bad pit-out merge checkpoint.

Daytona International Speedway

  • (2008 Configs) – Fixed an issue with some terrain pieces poking through environment objects.

Lucas Oil Speedway

  • Patched a seam in pitlane.

Road Atlanta

  • Patched a seam in the grass near the short course exit.
  • Removed some snagging monsters from gravel traps.

Rudskogen Motorsenter

  • Functionality has been added to the caution lights.

Sonoma Raceway

  • Removed a landmine from the apex of Turn 4.
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